MudMan

joined 2 years ago
[–] [email protected] 3 points 1 year ago

I've been there exactly once in my life.

We were going to a place, which we could see in the distance, so we decided to walk there.

Half an hour walking later the place seemed to still be exactly as far away as when we started and our sense of reality was eroding significantly.

Like others have said, not the whole place is like that, but man, it IS kinda weird.

[–] [email protected] 1 points 1 year ago

I don't think Q2 had nearly as many issues with color as a whole through the game. I mean, it wasn't the most colourful game either on any given screenshot, but it had more biomes and locations. At the very least they learned how to make outdoors look like outdoors, with the bright red skies contrasting with the grey interiors. Later on they even throw a bunch of green lights around when they're feeling frisky.

You're not wrong that Id only stopped making brown games in Quake 3, which if anything is a bit too garish sometimes. I also don't disagree about your description of early shooters, all I'm saying is that people had been getting good at using that cardboard cutout tech and people had gotten good at parsing it. Moving to full 3D required a few steps backwards to then push the tech back past that point, and Quake 1 was a big muddy mess of a game. If you were able to read brutalist eldrich temples as opposed to sand-colored legos that's fair, but even with all the flashy new tech it never read like that to me at the time.

[–] [email protected] 1 points 1 year ago

Man, that's more like it, I was starting to get weirded out by how little pushback I was getting. And the two of you pushing back are being super civil, even. I guess this conversation has lost a lot of its edge now the games are 30 years old and we're no longer in school.

Anyway, it does feel like you're cherrypicking a little bit there. I mean, sure, there's plenty of grey textures in Dule Nukem, but even if you turn around from that spot you mention the entrance to the cinema is full of reds and yellows, the cop pigs are wearing bright blue and once you get inside the theatre it's all red curtains and colourful posters. There is surprisingly little in terms of good screenshots or video of software Quake as it was for a legit comparison, and even when I took one it got mushed and compressed to crap, but hey, that version is an extra on the GOG version of Quake, go check it out, it's an eye openener.

I don't disagree that Quake was done the "hard way", and the lighting effects and 3d models were technically impressive at the time, what I'm saying here is the picture they put together with it was not as appealing.

[–] [email protected] 1 points 1 year ago (1 children)

It doesn't, honestly, but man, at the time a CRT sure did wonders to blend the pre-rendered backgrounds and a lot of the places where stuff came up short. It really did look great.

[–] [email protected] 1 points 1 year ago (1 children)

Large scale terrain deformation and morphing in real time, procedural fire and magma, gravity physics for objects on slopes and, again, animated, reflective 3D water. All running on software with support for a high resolution mode.

The year before the PlayStation 1 launched.

It is a miracle of dark magic and computer science and I don't understand how it can possibly exist. That game is the reason every time Peter Molyneux came up with some random, obviously impossible garbage everybody went "alright, but maybe?"

[–] [email protected] 39 points 1 year ago (1 children)

"Unknown" goes from 3 to 6% in the same time period, so I think technically it's the year of the Unknown desktop. Sounds catchier, if you ask me.

[–] [email protected] 3 points 1 year ago (3 children)

I think long term, absolutely. At the time, though, very few people were playing online, and a lot of the praise heaped on Quake was for the single player game and the visuals, which I never got.

I mean, I was on a Pentium 133, so I could play it pretty much as intended, I just thought it looked ugly. At that point in software mode I didn't find it looked any better than Magic Carpet, which had stuff like animated waves and water reflections, and you could make a 3D volcano come out of the ground in real time. It's pretty nuts how far the 3D characters took it.

Side note: Magic Carpet is a technological marvel and we don't talk about it enough. Peak non-accelerated 3D environments ever, right there.

[–] [email protected] 8 points 1 year ago

I think even at the time we could all tell that Oblivion's faces had fallen down the mountain on the way up a couple of times.

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (15 children)

Oh, man, I'm about to relitigate an almost 30 year old nerd argument. Here we go.

I thought Quake looked like crap.

It's brown, and blocky and chunky and in software mode at 320x200 it's barely putting together a readable, coherent picture at all. Compared to what the peak of legacy tech was at the time, which was probably Duke Nukem 3D, I thought it was a genuine step backwards.

Now, it played well, it was fast and they got a ton of mileage out of the real 3D geometry to make crazy and cool level designs. But visually? Hot garbage.

You're right that the game changer was actually 3D acceleration, and Quake did come to life when it started hitting HD resolutions of 480p or (gasp) 800p, comparable to what we were already getting in Build engine games and 2D PC games elsewhere, but the underlying assets are still very, VERY ugly. To me it all came together in Quake 2, which was clearly built for the hardware. That's when I went "well, I need one of these cards now" and went to get a Nvidia Riva.

I have no complaints about Quake's sound design, though. I can hear it in my head right now. No music, just sound effects. I don't know what that shotgun sound is taken from, but it's definitely not a shotgun and it sounds absolutely amazing.

Oh, and on the original point, I'm not super sure of "graphics can't get any better" beign a thing that I thought, but I do remember when somebody showed me a PS2 screenshot of Silent Hill 2 gameplay in a magazine I mocked them for clearly having mistaken a prerendered cutscene for real time graphics. Good times.

[–] [email protected] 3 points 1 year ago

I keep a FB account I no longer use because in some professional circles in some countries the expectation is you'll get contact details by sharing that.

And I keep a Whatsapp account because where I am that's the default messaging service for everything and everybody on all phone platforms. Businesses and institutions will reach out to you over it. School will send homework to kids over it, doctors will set appointments over it, nobody will question whether you have it, just look up your phone number on it.

Meta won the social media wars ages ago, it's just that some, especially in the US, didn't notice.

[–] [email protected] 5 points 1 year ago

Well, yeah. So much of this conversation has gotten really dumb, with both advocates and detractors misrepresenting the tech and its capabilities and applying it to the wrong uses and applications as a result.

Honestly, early on I did think as a summary service for search queries it'd be more useful than it ended up being. It quickly became obvious that without the search results onscreen you basically have to fact check every piece of info you get, so it's only really useful to find answers you already know but had forgotten or that you need a source for.

But hey, at least I noticed that it kinda isn't before I built it as a key part of Windows. At this point if I was going to build a search app around this tech I'd use it for a short summary to replace Google's little blurb cards and still give you the raw results immediately below. It's only really good at parsing a wonky search prompt into a more accurate query. That's why when I have to use one of these I go to Perplexity instead of raw ChatGPT or Bing or whatever, it's the one that's built the most like that, although you still end up having to argue with it when it insists on being wrong and gets sidetracked by its own mistakes.

[–] [email protected] 30 points 1 year ago* (last edited 1 year ago) (2 children)

It depends. Chatbots are terrible at broad queries or parsing very detailed information, but they're surprisingly good with very fuzzy searches. If I want a link to a specific website I go to a search engine. If I want to ask "hey, what's that 80s horror comedy that's kinda like Gremlins but not Gremlins and it has one of the monsters coming out of the toilet in the poster?" I go to a chatbot.

EDIT: Heh. Just for laughs, I tried that exact query on Perplexity.ai. It got it right:

The movie you are referring to is "Ghoulies." It is a 1984 horror comedy film that features small, impish creatures similar to those in Gremlins. One of the iconic images associated with the movie is a Ghoulie coming out of a toilet, which is also featured on the poster.

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