It's a slow, turn-based game. It's perfectly playable at 30 fps so no reason for it not to be verified.
Nefyedardu
No I agree. The fact that Final Fantasy used to outsell Zelda and now sells 1/3rd of it should speak volumes about how Square has handled the franchise. Gaming has only gotten bigger since the late 90s.
These are the numbers I found for 5th and 6th gen games:
FFVII: 10.0
FFVIII: 8.6
FFX: 8.5
Ocarina of Time: 7.60
Wind Waker: 6.79
Majora's Mask: 6.82
FFIX: 5.5
FFX-2: 5.4
Oracle of Seasons & Oracle of Ages: 3.99
Minish Cap: 1.76
So maybe "a lot" is an overstatement, but they did generally sell more. You have a point regarding sales-per-console, but also remember PS1 had over 1900 games to N64s 388. That's way more competition for third party FF games to get sales. Many people that buy Sony consoles don't even look twice at JRPGs, whereas most people that buy Nintendo consoles know day one they are going to get the latest Mario and Zelda.
Final Fantasy in it's heyday outsold Zelda by a lot
Yeah it makes no sense. "Let's ditch turn-based combat for and even more niche genre, character action! Surely this will make us more money, right?"
For games I believe American companies cannot directly sell their product in China, they need to go through a Chinese company. Blizzard went through Netease, Valve goes through Perfect World, and Riot is 100% owned by Tencent anyway.
Definitely a backlash against FFXVI https://www.gamesradar.com/final-fantasy-visionary-yoshi-p-really-doesnt-like-the-term-jrpg/
Yoshi P, game directory for FFXIV and FFXVI, famously decried the term. Which is probably why FFXVI has basically no RPG elements.
I would too. But charging upfront for a multiplayer game is pretty much a recipe for disaster these days. Subscription model I can't imagine would be popular either. It's better to eliminate barriers to entry in a game that relies on a big player pool, game pass helps a bit but not much.
Yeah that's exactly my point. There wasn't much monetization to begin with and what little there was got criticized to death. Nobody wants to buy cosmetics in a game surrounded by that much negativity because they can lose it if the game dies. It's an impossible environment to make money in.
What's wrong with it? Literally every single gameplay-related item in both Dota and CSGO are free. 100%, no strings attached. You can experience the entire game and what it has to offer without spending a dime. At some point you have to charge for something. These companies aren't making these game out of charity, they are in fact businesses. You can criticize the methods they use to push them (lootboxes, BP, etc) but I don't see a problem with the concept.
There's a lot of verified games you need to tweak to get running how you want, developers can make a "Steam Deck" profile and enable it to be used at startup but not all do. Also many devs save your graphics settings on Steam cloud which is quite annoying since you constantly have to switch them between desktop and Steam Deck.