Can you really say you created this content, or is it the result of some collective unconscious or hive mind hidden deep within us wherein the accumulation of human connections and memes leads us to understand and - feeling blindly in the dark - map out the boundaries of some essential essence of what truly represents 'content'?
Oh neat! I still need to play the first one, but I love the artstyle
Not sure if it counts as a patient game, but I've just started Persona 3 Reload (the original game came out in 2006 and I never played it, so maybe that's acceptable?)
I love how stylish everything is - the music, UI and animations. So pretty. The story has quite a different vibe from the other persona games I've played too.
Heh, the irony of furries (an already pretty weird group) trying to exclude others for being weird x3
I avoid Twitter as much as I can (Bluesky seems alright, less toxic) and I'm yet to touch tiktok. Probably for the best.
What sort of opinions have you seen about how the fandom 'should' be run?
It's super effective!
I only recently got round to playing the original (incredible game), so the timing couldn't be better!
This looks neat! I love the setting and all the little details in the ship. Hopefully we'll hear more soon.
That's true, but there was also a lot of backtracking in MGS1.
I did like the cold, metallic atmosphere of MGS1 with beautiful dithered textures. Likewise, the cell-shaded, organic design of the Big Shell is so nice. Each Metal Gear game seems to have such a unique style.
I think MGS1 is an excellent game, but in my opinion the subsequent games improved on the formula massively. MGS2 had a very similar vibe, and yes whilst I'd agree that some of the bosses can be frustrating, it felt like they were trying to do weird and interesting things (like defusing bombs whilst fighting fatman, and taking out a huge number of metal gears in a single fight). MGS3 just feels like the complete package to me: the best bosses in the series, an incredible soundtrack and a mostly standalone, well written story.
One thing I missed in MGS3 was sneaking around in tight interior spaces. The tanker sequence in MGS2 is a highlight of the series for me - going unnoticed in this heavily guarded ship with the rain streaming down the windows with that jazzy soundtrack playing.
I'm struggling to think of many games that capture the vibe of MGS1. The early Resident Evil games perhaps spring to mind - trying to survive alone with limited ammo and a conspiratorial backstory.
I can't pick it up because it's stuck in the ground