thanks for taking the time explain the details. I guess when working against gov level tracking you need Tor/VPN/etc to stay safe.
depending on how they implement it. ie. the covid map and wild fire map apps from the BC gov doesn't actually pull any information from your phone except location if you turn on the proximity alert. IF enough people download the app it would be very hard to locate the user even if you have location alert. It is a good idea to download EVEN if you are not in the targeted group cause projectiles won't stop mid air because you don't look like Latino. Simply be near the area of active raid carries risk.
It can be done proper and be great help for people either want to avoid be in the area or trying to help out fellow human beings.
I don't disagree with what you said and usually nintendo game has better version 1 than many other publishers that requires GBs of day 1 patch. Basically, their game is pretty broken and only past the certification to send to gold. But that's "in the past", I am just saying that we should not rely on past experience when comment about the current polices and trends. If nintendo is moving toward key cards, even if it's something pushed by other publisher, we can and will see the impact of this for other platforms' physical sales.
This is basically the 2nd round of push to pure digital and that's nintendo's attempt.
I wish all MBs just get rid of the GPU latch thing.
we are long past that point with all the patch/content update/dlc downloads. I don't even remember which first party game receives no updates/patches post release.
Is there a list of more popular decentralized platform and their equivalent?
-
Reddit -> lemmy
-
Twitter -> Mastodon
-
FB -> ??
-
Discord -> ??
the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can't keep enough "tiles" in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.
the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can't keep enough "tiles" in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.
I've joined one of the Steam Dev Days conference in Seattle. It's around time where people was still doing things like cross buy etc. (so buying the game on website unlocks both steam, dev's own drm free version, maybe even console version.) I do not know if any of the actual developer term is updated after that time, but during the conference, one dev asked question exactly like this, can he sell his version without the 30% cut from valve if it does not going through Steam while giving away the steam key for free. The answer is no.
During the time it was explained that if you sell on different platform, that gives better sale %, steam can also impost that sale % on it's platform. At the time EGS was still not a thing but people asked about can they have different price on different platform, I think the answer is also no or not recommended, as they can request you to match say the base price of itch.io but they don't mind if that sale and software never use anything from steam. They specifically mention if any steam feature, like invite steam friend is used, then no, even if your game are not downloaded or use any steam distribution feature.
The Namco(which I wrongly attribute to Konami) thing "is" very specific. Remember during that time there are not a lot multi core processors. It requires clever scheduling to allow running both the mini-game AND checking loading status to seamlessly transition into game. It's really not just a simple "concept" but ingenuity to arrange your loading I/O wait time into running their past game at the same time. That's in PS1 era where loading wait time because of CD-ROM and later DVD was very significant.
there is a demo you can play now, don't know if it gets removed after the fest finished.(edit: checked, it's not available tomorrow after fest finished.) pretty basic combat system, don't know if they are gonna extend better. (not likely cause they release in Sep)