PrimalHero

joined 2 years ago
 

portable finalburn neo
portable Genesis/ Megadrive
portable NES
portable SNES

common: cleanup media loading code
common: add unknown files even if it doesn't exist in gamelist.xml
common: change menus items position
common: fix games paths starting with ./
common: fix medias paths with recalbox gamelist.xml format
common: add ability to use custom gamelist.xml file in roms folders, overriding embedded (romfs) gamelist.xml
common: add SHOW_AVAILABLE menu option to hide missing files/roms/systems from gamelist (restart required)
ui: better handling of auto screen resolution
ui: add font scaling option
ui: add aspect ratio option
ui: do not show extensions in rom list
skins: fix start and select buttons size
skins: fix option menu title position
skins: remove big skin (font scaling and aspect ratio options should be enough now)
skins: add config.cfg.override and config.cfg.override.43 support
skins: allow/fix skin override from data directory
pnes: bump nestopia to 1.52.0
pnes: fix data paths (nestopia saves, etc...)
pfbneo: bump fbneo to latest git revision
pgen: bump Genesis-Plus-GX to latest git revision (c3f02f9c9059e7f4898dd73feac57ef610e22db0)
pgen: fix vita audio crackling (fps drops)
psnes: bump to latest git revision (153965e5f2fbb0b638868ac3fa89ff8b0363d22c)
vita, 3ds, windows: fix compilation
vita: enable cps3 driver back (OPTION_LIGHT)
vita: fix app version in sfo creation
switch(pnes): invert A/B buttons by default
switch: force 720p resolution

 

V8.8: 11-Sep-2023 by wavemotion-dave

Major cleanup of the Coleco ADAM driver so that most games now load up first try and RESET handling is smooth and consistent.
For the ADAM, added toggle between full keyboard and the joystick/joypad so now you don't have to choose one layout or the other.
Simplified keyboard handling. Now the user just picks 'Full Keyboard' and the emulator will figure out the best keyboard overlay to use based on the machine being emulated.

 

Silence warnings by @negativeExponent in #99
Add support for VRC4f (Mapper 23 submapper 1) by @negativeExponent in #100
additional mappers by @negativeExponent in #101
add mappers to mesen-x by @negativeExponent in #102
additional mappers by @negativeExponent in #103
mappers for Mesen-X by @negativeExponent in #104
Update resources.es.xml - Spanish translation updated by @juanramonmartinez in #105
New feature for HD Pack by @mkwong98 in #111
mapper updates by @negativeExponent in #106
Fix addition for vertically flipped sprites by @mkwong98 in #113
corrections and some more mappers by @negativeExponent in #112
fix warnings by @negativeExponent in #114
mappers by @negativeExponent in #115
Add Mapper 413 by @negativeExponent in #116
rewrite jycompany mapper and add related mappers +others by @negativeExponent in #117
mappers by @negativeExponent in #119
a few mapper updates by @negativeExponent in #120
Fix color emphasis emulation in Bisqwit's NTSC filter by @Gumball2415 in #121
Fix Action 53 initialization by @negativeExponent in #122
Add dependency that made linux build fail by @roythearsonist in #125
blargg NTSC Filter Improvements by @Gumball2415 in #124
Libretro buildfix by @negativeExponent in #129
Setup libretro CI by @negativeExponent in #128
Silence MSVC warnings by @negativeExponent in #130
Adding delayed writes to $4016 EPSM Addressing by @Perkka2 in #134
Fix auto size and hd pack enhancement by @mkwong98 in #138
Composite Filter Improvements by @Gumball2415 in #135
Fixing bug introduced in the dpi fix by @mkwong98 in #143
Update .NET Target Framework version to 4.8 by @Gumball2415 in #144
n163: Allow sound RAM to follow RAM initialization settings by @negativeExponent in #146
n163: Account for battery flag when initializing internal ram by @negativeExponent in #147
Mesenx by @negativeExponent in #149
Fix broken Debugger by @infval in #150

 

Clock Signal ('CLK') is an emulator for tourists that seeks to be invisible. Users directly launch classic software, avoiding the learning curves associated with emulators and with classic machines.

macOS and source releases are hosted on GitHub. For desktop Linux it is also available as a Snap.

This emulator seeks to offer:

single-click load of any piece of source media for any supported platform;
with a heavy signal processing tilt for accurate reproduction of original outputs;
while minimising latency.

It currently contains emulations of the:

Acorn Electron;
Amstrad CPC;
Apple II/II+ and IIe;
Atari 2600;
Atari ST;
ColecoVision;
Commodore Vic-20 (and Commodore 1540/1);
Enterprise 64/128;
Macintosh 512ke and Plus;
MSX 1 and 2;
Oric 1/Atmos;
Sega Master System;
Sinclair ZX80/81; and
Sinclair ZX Spectrum.

Commodore Amiga emulation is also present, but for now remains wilfully inaccurate.

On the Mac it is a native Cocoa and Metal application; under Linux, BSD and other UNIXes and UNIX-alikes it uses OpenGL and can be built either with Qt or with SDL.

This release:

continues improvements to the MSX 2, especially its video chip and this emulator's automated detection of cartridge types;
corrects the 65c02's BCD results, where they differ from a vanilla 6502;
corrects the 65816's state after a BRK while in emulation mode; and
resolves some timing discrepancies in some of the unofficial NOPs on the base 6502.

 

DSi Menu replacement for DS/DSi/3DS/2DS

@DeadSkullzJr: Updated AP-fix for Pokémon: Refined Gold Overhaul to v2.0.
Box art / Game cover display now supports transparency!
    Useful for if you want to use game logos in the 3DS theme instead of game covers.
Removed broken AP-fix for Golden Sun: Dark Dawn, as nds-bootstrap now properly handles the patching.
Added ESRB ratings for
    Asphalt Urban GT
    Asphalt Urban GT 2
    Black Sigil: Blade of the Exiled

Improvement

Various: Updated translations.

Bug fixes

Fixed wrong placement of wireless icon(s) in DS Classic Menu.
Fixed a long-standing bug where a DSiWare title that doesn't use save data would get moved to the saves folder when re-opening TWLMenu++.

 

Compilation of games that received fan translation in August 2023. Some of them got released exactly in August while the others aren't but received notable u...

 

Cross platform version of NEC PC-6001 emulator based on PC6001V - GitHub - eighttails/PC6001VX at v4.2.0

Translated with www.DeepL.com/Translator (free version)

PC6001VX Manual
Table of Contents

1. getting started
2. how to start up
    2.1. what you need
    2.2 First-Time Bootup Configuration
    2.3 Platform Specific Information
3. how to use
    3.1. menu
    Roman Input
    Keyboard Shortcuts
    3.4. mouse operation
    3.5. preferences
4. developer information
    4.1. license
    4.2. build method
Known Bugs and Limitations 6.
6. update history
7. acknowledgements

  1. introduction
    overview

This program is a modified version of PC6001V, a PC-6001 emulator written by Yumitaro, to run on Linux and other platforms.
The X at the end of PC6001VX stands for cross-platform X. (^^;
The target is UNIX-like OS such as Linux and Android, but we have also released a Windows binary to verify portability. (^^; The target is UNIX-like OS such as Linux, etc. and Android.
2. how to boot
2.1. what you need

ROM file
In principle, a ROM file sucked out from an actual PC-6001 series machine is required to run the emulator. Refer to this page to extract the ROM file from the actual device.
If you do not have an actual machine, you can use a compatible ROM created by Akikawa Corporation. The compatible ROM is built into the emulator binary and can be enabled in the settings.
When using a compatible ROM, operation is equivalent to either the original PC-6001, PC-6001mk2, or PC-6601.
The required ROM files are as follows.
Warning
	The ROM will not boot if the file name is in the wrong case except for Windows. Please be careful.

    In case of PC-6001
    File name Size CRC32 Supported ROM

    BASICROM.60
    	

    16KB
    	

    54C03109
    	

    N60-BASIC interpreter ROM

    CGROM60.60
    	

    4KB
    	

    B0142D32
    	

    CGROM for N60-BASIC

    For PC-6001A
    File name Size CRC32 Supported ROM

    BASICROM.61
    	

    16KB
    	

    FA8E88D9
    	

    N60-BASIC interpreter ROM

    CGROM60.61
    	

    4KB
    	

    49C21D08
    	

    CGROM for N60-BASIC

    For PC-6001mk2
    File name Size CRC32 Supported ROM

    BASICROM.62

 

Add the ability to specify custom cheat codes

 

Sega 32x emulator

2x: rewrite reg handling
32x: pwm, support l/r channel mapping
32x: pwm, fix init value for the interrupt counter
32x: savestate handling, update lib
32x: sh2 should read rom via md mapper (if any)
32x: add framebuffer mirror to sh2 memory map
32x: add z80 delays when accessing sh2 side
32x: add debug mem view
32x: when mdVdp is set as H32, stretch to H40 to match s32x
32x: fix RLE, draw all pixels
32x: fix direct color mode in NTSC V28
32x: fbcr, int_mask write fixes, improve handling of illegal insts
32x: only check FM bit on reads when assertions are enabled
helios: migrate Size enum to use ints
sh2: fix sci protocol + fix for mars check sci
sh2: drc fix trapa, trapa is a branch instruction
sh2: fix sci for mars check, add test
sh2: run DmaC when polling is active
sh2: let illegal inst exception propagate
sh2: handle word-writes to CCR
sh2: warn on overlapping interrupts
sh2: dma autoReq shouldn't stop a dma dreq in progress
sh2: fix bugs on polling, activation

 

DREAMM is a DOS Retro-Emulation Arena for Maniac Mansion and other LucasArts games.

 

https://www.mamedev.org/releases/whatsnew_0258.txt00:00:00 MAME Testers00:00:23 New working systems00:00:59 New working clones00:01:48 Systems promoted to wo...

 

V8.6: 31-Aug-2023 by wavemotion-dave

Added .dsk support for Tatung Einstein games!
Improved Tatung Einstein keyboard and joystick handling.
Minor graphical tweaks and improvements as time allowed.

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