PrimalHero

joined 2 years ago
 

ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

Since v137, a total of 10 contributors have created 58 commits to the ares codebase.

If you wish to see the full changelog in a per-commit format along with their authors, similarly to how previous release notes were written, you can do so on GitHub here.

Atari 2600

Improved 6502 CPU emulation; all unofficial opcodes are now implemented
Improve handling of the HMOVE register
Refactor of TIA; fixes many emulation issues but still imperfect
Implement correct 6502 reset timing

Bandai - WonderSwan / WonderSwan Color

Minor fixes to v30mz CPU emulation
Emulate 32KB SRAM for '8KB' type cartridges
Implement Sound Test register bits 1,2 and 3

Nintendo - NES / Famicom

Improved 6502 CPU emulation; all unofficial opcodes are now supported
Fix APU frame counter emulation
Various improvements to APU emulation
Implement correct 6502 reset timing

Nintendo - Nintendo 64

Fix an issue where saved data from the current game could be duplicated into the next
Fix an issue where the Real Time Clock may not function correctly depending on the user's local time zone

Nintendo - Game Boy Advance

Implement that the last cycle of the prefetcher cannot be interrupted
Implement correct ROM mirroring for Famicom Mini / Classic NES series
Improve handling of SRAM/Flash bus
Fix the timing of initial DMA wait cycles

Sega Mega Drive / CD / 32X

Lower sync interval between MD and 32X: improves emulation accuracy but does reduce performance

Sony - PlayStation

Update the blitter to operate on a copy of the framebuffer; fixes potential threading issues

ruby (Audio/Video/Input abstraction layer)

Added a native Metal backend for macOS with VRR support
Implemented latency selection in SDL audio driver
Removed the built-in Blur shader, using the bilinear slang shader is preferred
Removed non-hardware accelerated video drivers (any platform capable of running ares should at least have OpenGL, D3D or Metal available)
Reduce CPU usage on the video thread by using a condition variable rather than a spinlock
Add support for connecting a Mouse on macOS (for emulating SNES mouse, etc)
Remove tight loops in SDL and OpenAL drivers, reducing CPU usage when using these drivers.

User Interface

Fix an issue where nested slang shaders were not available in the UI

 

ColecoDS - An Emulator for the DS/DSi. Original port by Alekmaul. Phoenix-Edition by Wavemotion with support for Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI, Hanimex Pencil II, Tatung Einstein, SG-1000/SC-3000 and the Creativision.

Added overlays for Blackjack and War Room. Improved War Games overlay.
Added KANA lock LED indicator for Japanese MSX keyboard layouts.
Correctly read-back the PPG Port B (needed to make the KANA lock work but is more accurate overall).
Improvements to various Coleco PCB types for more accurate emulation.

 

Game Boy, Game Boy Color, Master System, Game Gear and MSX Emulator

This update comes with a few bugfixes.

The full list of changes follows:

Fixed flickering screen in A Bug’s Life and Men in Black for Game Boy Colr (thanks to Scott Nash)
Fixed the palette displayed in the Sprite Viewer when emulating the original Game Boy/DMG (thanks to widge)
Fixed a glitch in the Variables tab that could render a checkbox for the name of a boolean value
Fixed issues with the Input variable of the Mastersystem

 

Rosalie's Mupen GUI

Fix parallel-rsp regression introduced in v0.5.8 (see libretro/parallel-rsp#12)
Fix corruption when using GLideN64 and resizing the window (see gonetz/GLideN64#2835)
Fix changing save state slot always selecting slot 0 on some system configurations
Fix changing speed factor always using 0% on some system configurations
Add color settings for the OSD in the settings dialog
Add 'Test Rumble' button to the options dialog in RMG-Input
Add 'Play Game with State' to the context menu of the ROM browser
Add '--load-state-slot' commandline option
Update cheats and GLideN64

 

https://www.mamedev.org/releases/whatsnew_0265.txt00:00:00 MAME Testers bugs fixed00:00:20 New working systems00:00:46 New working clones00:01:40 Systems pro...

 

A Nintendo 3DS emulator based on Citra

Linux: Downgraded minimum glibc version from 2.38 to 2.36
    This fixes a regression introduced in 2110 where certain Linux distros, such as the Steam Deck's SteamOS, were unable to launch Lime3DS via AppImage due to the glibc version being too recent
Android: Updated internal resolution selection interface to more closely match the desktop equivalent
    The setting is now configured using a dropdown menu instead of a slider
    Alongside the multiplier, the resulting resolution is now also displayed
Updated log filenames
    citra_log.txt --> lime3ds_log.txt
    citra_log.txt.old.txt --> lime3ds_log.old.txt

Notes:

It is recommended to delete the old citra_log.XXX files to avoid accidentally sending them instead of the newer files when filing bug reports
We are currently looking for maintainers to help with reviewing PRs and investigating issues
    Must have prior experience contributing to open source projects and familiarity with C++
    Bonus points if you contributed to Citra
    Inquire at our Discord server if you are interested in helping out

 

A Virtual Boy emulator for the 3DS

This release features savestate support, as well as a new splash screen. There are 10 savestate slots per game, and the savestates are stored in a "red-viper" directory on the root of your SD card.

Added savestates (#59)
New splash screen by Morintari
Added a fallback interpreter when executing code from RAM to fix Formula V
Fixed the reset button on the touchscreen config turning off the touchscreen
Fixed the default file select cursor being offset in folders with subfolders
Added toggle for New 3DS speedup

 

Sega Genesis / Sega CD / SNES / Master System / Game Gear emulator

Summary: CHD support for Sega CD, AppImage builds for Linux, and a bunch of minor fixes/improvements (mostly SNES bugfixes) that have accumulated since the 0.7.0 tag

Features

(Sega CD) CHD files are now supported in addition to CUE/BIN files
(Sega CD) Added an option to load the CD-ROM image into RAM at startup, which significantly increases RAM usage (by up to 650MB for the largest CDs) but removes the need for the emulator to access disk after starting up
(NES) Added an option for whether or not simultaneous opposing directional inputs are allowed, which defaults to not allowed
    Some NES games exhibit severe glitches when the game reads left+right or up+down pressed simultaneously, including Zelda II and Battletoads
(NES) Added support for the unlicensed mapper used by Action 52 and Cheetahmen II (iNES mapper 228)
Added a new Video option "auto-prescale" that will automatically adjust the image prescale factor based on the viewport size instead of requiring it to be specified manually

Fixes

(Genesis) Writes to higher-numbered VDP registers are now ignored while in mode 4 (SMS mode); this fixes glitchy graphics in Bass Masters Classic: Pro Edition
    This game does not actually render any graphics while in mode 4, but it accidentally depends on the VDP ignoring certain register writes while it's in mode 4 due to it temporarily switching the VDP to mode 4 during some screen transitions
(NES) Fixed the MMC1 mapper not correctly handling the outer 256KB bank in games that have 512KB of PRG ROM; this fixes Dragon Quest III and Dragon Quest IV from failing to boot
(NES) Fixed the MMC5 mapper incorrectly applying extended attributes mappings while rendering is disabled; this fixes horribly glitched maps in the SimCity prototype cartridge
(SNES) Fixed the APU timers incorrectly continuing to tick while disabled; this fixes Jurassic Park from freezing after the title screen
(SNES) Implemented the 1-cycle delay that occurs for handling interrupts that trigger during a DMA; this fixes Wild Guns from having horribly glitched graphics during gameplay
(SNES) Super FX GSU instruction timings have been made more accurate, particularly for instructions that access RAM; this fixes occasional glitchy sprite graphics in Winter Gold which seems to be extremely sensitive to the GSU running too fast
(SNES) DMA is no longer allowed to access address bus B (PPU/APU/WRAM ports) through address bus A; this fixes incorrect color palettes in Krusty's Super Fun House
(SNES) Fixed several SA-1 and Super FX games incorrectly persisting cartridge RAM to disk when the actual cartridge did not have a battery backup (e.g. Star Fox and Dragon Ball Z: Hyper Dimension)
(SNES) Fixed the entire screen rendering one pixel too low in 512x448 interlaced mode
(SNES) Fixed forced blanking not clearing the bottom half of the frame buffer in 512x448 interlaced mode
(SNES) Fixed an off-by-one error in how the window is applied in high-resolution modes; this fixes the entire screen appearing as if shifted half a pixel to the left in Jurassic Park
(SNES) Fixed behavior when GPDMA and HDMA are simultaneously enabled on the same DMA channel (the HDMA should cancel the GPDMA)
(GB) Implemented the DMG STAT interrupt bug, where writing to the STAT register while any of the four STAT conditions is true will briefly enable all four STAT interrupt sources; this fixes Road Rash (GB version) and Zerd no Densetsu from failing to boot
    This is emulated only in DMG mode because some Game Boy Color games do not work correctly if this behavior is emulated in CGB mode

Improvements

(Sega CD) Backup RAM and the RAM cartridge are now saved to separate files instead of concatenating them into a single 136KB file (the emulator will still load save files in the old format)
(SNES) Slight performance improvement in games that use the SA-1 coprocessor
Linux releases are now provided as AppImage packages instead of standalone binaries
    Note these are built on Ubuntu 22.04 due to a dependency on a newer version of SDL2 than what Ubuntu 20.04 provides, so these builds will likely not work on distros more than a few years old
The renderer now caches GPU resources per-internal resolution instead of recreating everything on every internal resolution change; this eliminates a potential minor stutter that could have occurred any time a Genesis or SNES game changed its resolution (e.g. between 256x224 and 320x224 on Genesis)
    This was particularly noticeable in Seiken Densetsu 3 / Trials of Mana (SNES), which changes resolution from 256x224 to 512x224 any time there is a text box onscreen and then switches back to 256x224 when the text box is gone
The "SNES adaptive" blur shader now behaves much more reasonably when used with non-SNES consoles; it now provides a lighter blur effect than the other shaders by upscaling to 2x native resolution before applying the blur (e.g. for Genesis in H320px mode, it internally upscales to H640px before blending with adjacent pixels)
Symbols and debuginfo are now stripped from release binaries which slightly reduces executable size

 

Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64

Purge unused code (Stenzek)
Fix gaps between some UI elements (Stenzek)
07c012a: Negcon rumble (#3177) (Matheus Fraguas)
1c39244: Spanish (Spain) translation update 2024/01/25 (#3102) (Víctor "IlDucci)
Simplify controller binding layout construction (Stenzek)
Add binding layout for NegConRumble (Stenzek)
Fix Flathub update script (Stenzek)
Fix a couple of errors in ReadFrames() resampler (Stenzek)
Fix Windows build (Stenzek)
f9b1944: Atualização Português do Brasil (#3180) (Anderson Cardoso) #3180
79a7a8c: Update the Simple-Chinese translation to latest. (#3181) (zkdpower) #3181
ef05a80: Polish localization updates (#3182) (Marcin Mitura) #3182
Fix HC mode activating on reset of non-cheevo game (Stenzek)
Fix possible crash in save state selector (Stenzek)
Get rid of extra scrollbar in save state selector (Stenzek)
d918705: Massive Italian translation rework, part 2 (#3183) (Valtekken) #3183
Fix forward slash entries on Windows (Stenzek)
Fix fullscreen window height (Stenzek)
Allow opening cheat manager while shutdown (Stenzek)
Shrink text box size in memory scanner (Stenzek)
Use a 128b cache line size on Apple Silicon (Stenzek)
Clarify controller settings labels (Stenzek)
b478fd9: New Theme Added (#3184) (Anderson Cardoso) #3184
a2d81bb: Final third of the translation (#3185) (Valtekken) #3185
Purplerain -> Purple Rain (Stenzek)
Swap to KDE 6.7 Flatpak actions (Stenzek)
Rename build-dependencies.sh to build-dependencies-linux.sh (Stenzek)
Update Linux build instructions (Stenzek)
Motor Toon Grand Prix (again) (Stenzek)
Tidy up build system (Stenzek)
Remove questionable hashes (Stenzek)
Motor Toon Grand Prix (again) (Stenzek)
Move dump audio on startup out of settings (Stenzek)
Add kissfft (Stenzek)
Add freesurround (Stenzek)
Add surround expansion via FreeSurround (Stenzek)
Update debug dispatcher flag on init (Stenzek)
Improve reset determinism (Stenzek)
Add OSD message when all enhancements are disabled (Stenzek)
Confirm shutdown if memory card is being written (Stenzek)
Don't try to fast boot non-PS1 discs (Stenzek)
Add OSD toggle hotkey (Stenzek)
Add tooltip for stretch/expansion advanced settings (Stenzek)
Fix pause-on-start running unthrottled (Stenzek)
Fix rare crash during update download (Stenzek)
89c0d49: Fix post processing menu in the fullscreen UI (#3187) (RSDuck) #3187
bfe3cf4: Polish localization updates (#3188) (Marcin Mitura) #3188
6e78db3: Atualização Português do Brasil (#3186) (Anderson Cardoso) #3186
Handle sliders in per-game settings (Stenzek)
Backport changes (Stenzek)
9d3f328: Adding crt-guest-advanced-HD shader (#3189) (Michael Prince Sharpe) #3189
Fix file leak on Linux (Stenzek)
Move COM init to common code (Stenzek)
Add volume reset button (Stenzek)
Build fix (Stenzek)
Clean and remove empty game settings (Stenzek)
Warning fix (Stenzek)
Drop freetype/zlib from Linux deps build (Stenzek)
Slim down Linux package install list (Stenzek)
Add Ubuntu/Debian package list (Stenzek)
f7238a8: Atualização Português do Brasil (#3190) (Anderson Cardoso) #3190
26917f1: CI/Flatpak: Disable SDK CFLAGS (Stenzek)

1
MAME 0.265 (www.mamedev.org)
 

MAME is a multi-purpose emulation framework.

It’s time for our very special MAME 0.265 release! April has seen development across numerous areas. MAME now has support for touch screens on Linux and Windows 8 or later, opening up new possibilities for interactive artwork. If you have a suitable multi-touch screen, you can now play chords on systems with on-screen piano keyboards. Check the documentation for specifics on how touch differs from mouse control in menus. You’ll need to turn on the enable_touch option to use touch screen support on Linux.

A pair of 1970s portable computers from IBM are now emulated in MAME: the IBM 5100 and IBM 5110. Based on a heavily microcoded 16-bit architecture, these systems ran APL software by emulating a System/360 mainframe and BASIC software by emulating a System/3 business system (ancestors of IBM Z and IBM i, respectively). Prior to the introduction of the IBM 5100, APL was exclusive to large mainframe computers. A self-contained 25 kg system running APL as well as BASIC was revolutionary.

You can now plug a virtual Super Game Module into your emulated ColecoVision, adding more RAM and better sound output. Many titles from the vibrant ColecoVision homebrew development community require or make use of the Super Game Module. There’s also a big update to the ColecoVision software lists, including lots of homebrew software to try out. Other software list additions this month include one of the remaining Bandai RX-78 game cartridges, two more GameKing III games, a batch of MSX2 floppy disks, and the latest Apple II floppy disk dumps.

Of course, we haven’t stopped working on arcade game emulation. For the first time, you can play Konami’s Tokimeki Memorial Oshiete Your Heart games. These spin-offs of the popular dating simulation series used heart rate and galvanic skin resistance sensors and printed the results from your game. What appears to be an early version of Visco’s Kokontouzai Eto Monogatari drop puzzle game has been found and dumped. This version has much less content in the data ROM and a smaller program. Another rare find dumped this month is a production version of the CES Galaxy Games StarPak 4 multi-game cartridge.

Other improvements this month include serial console support for the KIM-1 hobbyist computer and an option to use one binary file per track when extracting CHD CD-ROM images. You can read about everything that happened in the whatsnew.txt file, or get the source code and 64-bit Windows binary packages from the download page.
MAME Testers bugs fixed

08221: [DIP/Input] (atari/harddriv.cpp) strtdriv: Brake pedal input is not connected correctly. (Jamie McCadden)
08839: [Debugger] (snk/ngp.cpp) ngp, ngpc: Assignng the TLCS900 PC register from the debugger doesn’t work. (hap)
08840: [Gameplay] (capcom/lwings.cpp) avengers, buraiken: Microcontroller misses some CPU messages. (hap)
08847: [Gameplay] (midway/williams.cpp) lottofun: Game displays CALL OPERATOR error after any player wins. (hap)
08848: [DIP/Input] (capcom/1942.cpp) 1942, 1942a, 1942b, 1942w: Default lives setting does not match manual. (ketburai)
08851: [Media Support] (trs/trs80.cpp) trs80l2 trs80m3 trs80m4 coco: Single-sided DMK disk images are not identified. (pnp2084)

New working systems

CEI 60.04 (CEI 906-III Poker, Schedule 09F) [Roberto Fresca]
Excalibur Electronics Igor (Excalibur) [hap, Sean Riddle]
International Business Machines IBM 5100 [Christian Corti, Tom Stepleton, Patrick Mackinlay]
International Business Machines IBM 5110 [Christian Corti, Tom Stepleton, Patrick Mackinlay]

New working clones

Animal House (bootleg of Jingle Bell) [Taksangs, charlie]
Bongo (set 2) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
CEI 51.08 (CEI 906-III Poker, Schedule 09F) [Roberto Fresca]
CEI 51.08 (CEI 906-III Poker, Schedule 21F) [Roberto Fresca]
Galaxy Games StarPak 4 [Bill D., Brian Troha, The Dumping Union]
Gorf (Spain, Irecsa license) [Recreativas.org]
Hack Inc. Sandbox PCI PC (430HX, Socket 7 CPU) [Angelo Salese]
Kokontouzai Eto Monogatari (Japan, prototype?) [twistedsymphony]
Mahjong Gekisha Part II (Japan) [hammy]
Mahjong Reach (Ver. 1.00) [Sergio Galiano]
Mahjong Reach Part II (Ver. D88) [Sergio Galiano]
Ruleta RE-800 (v1.0, set 2) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
Saitek Mephisto Schachakademie [hap, Berger, Drahti]
Super Ms. Pac-Man (turbo hack, NVC284/NVC285 hardware) [Roberto Fresca, Gabriel Vega (El Pampa), Pablo Marcos (FaceArcade), Emmanuel Firmapaz, Club Argentino de Arcades]
Xiao Ao Jiang Hu (China, Ver. 1.00) [dyq, little0, AJR, Guru]

Systems promoted to working

Sinclair Research Ltd ZX-80 [Robbbert]
Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Windy Fairy]
Tokimeki Memorial Oshiete Your Heart Seal Version (GE755 JAA) [Windy Fairy]
Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAB) [Windy Fairy]

New systems marked not working

Alone Shettle Crew [f205v, Brian Troha, rtw, Scott Jackman, Sead Sutton, Smitdogg, The Dumping Union]
Black Jack (Irem) [hammy, Joko3]
Dawg Gone Fun [Siftware]
Esprit Systems Executive 10/102 [Dirk Best, Bitsavers]
Hammer Champ (Japan) [hammy]
Knights in Armor [Jeff Anderson, Seth Soffer]
Man Guan Caishen 3 (V101CN) [dyq, little0, Guru]
Man Guan Zhi Zun (V100CN) [dyq, little0, Guru]
Neo Print - Fairy Tales (World) (T4i 3.07) [Mrhide]
Qing Cheng Zhi Lian [dyq, little0, Guru]
Que Huang Zheng Ba (V100CN) [dyq, little0, Guru]
Soccer 10 (ver. 16.44) [trol]
Wheels II [Jeff Anderson, Seth Soffer]

New clones marked not working

Poker Ladies (Uncensored bootleg, encrypted) [f205v, Roberto Fresca]
Scared Stiff (1.1) [Corrado Tomaselli]

New working software list items

apple2_flop_clcracked: From The Beginning... Contraception (4am crack), Mastering Math Series 4: Space Subtraction (A-145 version 1.0) (4am crack), Mastering Math Series 5: Subtraction Puzzles (A-146 version 1.0) (4am crack), Mastering Math Series 6: Multiplication Puzzles (A-147 version 1.0) (4am crack), Mastering Math Series 7: Quotient Quest (A-148 version 1.0) (4am crack), Mastering Math Series: Diagnostic System (A-149 version 1.1) (4am crack), Mastering Math Series: Management System (A-150 version 1.0) (4am crack), Mastering Math Series: Management System (A-150 version 1.1) (4am crack), Mastering Math Series: Worksheet Generator (A-151 version 1.0) (4am crack), Mastering Math Series: Worksheet Generator (A-151 version 1.1) (4am crack) [4am, A-Noid]
apple2_flop_orig:
Candy Land, Chuck Yeager's Advanced Flight Trainer [4am, A-Noid]
Nibbles Away ][ (version A1), Wizimore: Catacombs of Vlad, Wizimore: Nihonbashi, Wizimore: O'Connor's Mine, Wizimore: The Emperor's Seal, Wizimore: The Scarlet Brotherhood of Hsi Ho [4am, A2_Canada, A-Noid]
Anchorman, Back It Up III (version 3.4), Questmaster I: The Prism of Heheutotol [4am, ianoid, A-Noid]
Copy II Plus (version 3.3), Essential Data Duplicator 4 Plus (version 4.1), Nibbles Away (version B2) [4am, txgx42, A-Noid]
apple2gs_flop_clcracked: GBA Championship Basketball: Two-on-Two (cleanly cracked), Reader Rabbit (Version 2.0) (cleanly cracked), ShowOff (Version 1.0) (cleanly cracked), Sid Meier's Pirates! (cleanly cracked), USA GeoGraph (Version 1.0) (cleanly cracked), World GeoGraph (Version 1.3) (cleanly cracked) [Brian Troha]
coleco_homebrew:
Star Force (fixed) [AtariAge, Ikrananka]
421, A.E. - Anti-Environment Encounter, Aerial, Arno Dash, Asteroids, Astrostorm, Bank Panic, Bankruptcy Builder, Bejeweled, Bootskell, Breakout, Burn Rubber, C-So!, Canadian Mini Games, Caterpillar S.O.S., Cavit, Champion Pro Wrestling, Children of the Night, Circus Charlie, Cold Blood, Crazy Climber Redux, DacMan, Danger Tower, Deep Dungeon Adventure, Deflektor Kollection, Destructor S.C.E., Diamond Dash II, Dragon's Lair, Flapee Byrd, Flicky, Flora and the Ghost Mirror, Frog Feast, Front Line S.C.E., Frostbite, Gauntlet, Ghostblaster, Ghostbusters, Girl's Garden, Golgo 13, The Goonies, GP World, Gulkave, Heroes Arena, Impetus, Insane Pickin' Sticks VIII, J.E.T.P.A.C., Jeepers Creepers, Kaboom!, Kevtris, King & Balloon, King's Valley, Klondike Solitaire v1.0, Knight Lore, Knightmare, Kobashi, Konami's Ping-Pong, Kralizec Tetris, Lift, Magical Tree, Mahjong Solitaire v1.0, Majikazo, Mappy, Mario Bros., Maze Maniac, Mazy, Mecha 9, Mikie, Minesweeper v1.0, Missle Strike, Module Man, Monaco GP, Mopiranger, Mr Chin, Ms. Space Fury, Multiverse, N-Sub, Neuras, Ninja Princess, Operation Wolf, Pac-Man Collection, Pacar, Peek-A-Boo, Pegged v1.0, Pillars, Pitfall II Arcade, Pitman, Pooyan, Princess Quest, Purple Dinosaur Massacre, Pyramid Warp + Battle Ship Clapton II, Qbiqs, Quest for the Golden Chalice, Rally-X, Remember the Flag, Reversi & Diamond Dash, Road Fighter, Ruptus, Search for the Stolen Crown Jewels 3 (Demo), Secret of the Moai, Sega Flipper, Shmup!, Shouganai, Sindbad Mystery, Sky Jaguar, Snake, Space Invaders Collection, Space Invasion, Space Shuttle: A Journey Into Space, Spelunker, Spunky's Super Car!, Squares, Star Castle, Star Fire, Star Fortess, Star Jacker, Steamroller, The Stone of Wisdom, Stray Cat, Subroc Super Game, Sudoku, Super Pac-Man, Super Space Acer, Thexder, Track & Field, Traffic Jam, Turmoil 2022, TwinBee, Txupinazo!, Uridium, Utopia, Vectorollerpede, Vexed, War, Waterville Rescue, Winky Trap, Wizard of Wor, Wonder Boy, Yie Ar Kung-Fu, Zaxxon II, Zaxxon Super Game, Zippy Race, Zombie Calavera Prologue, Zombie Incident, Zombie Near, Zoom 909 [ColecoVision Addict]
The Black Onyx, Booming Boy, Boxxle, Buck Rogers Super Game, Caos Begins, Caverns of Titan, Kung-Fu Master, Space Shuttle: A Journey Into Space (64k) [Dirk Best, ColecoVision Addict]
gameking: 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (512KB cartridge, set 2) [sCZther, SSJ, Gaming Alexandria, TeamEurope]
gameking3: Diamond, Hemic Battle [sCZther, SSJ, Gaming Alexandria, TeamEurope]
ibm5170_cdrom: BeOS 4.5 [WinWorld]
msx1_flop: Aackotext II (Netherlands, v2.2), Brasil Geográfico (Brazil), dBASE II (Netherlands), JUBILEUM Diskette (Netherlands), MS Text (Netherlands), MSX-AIDS (Japan, v1.1), Nihongo Waupuro Kan-juku Tomato (Japan), Score Editor (Japan) [file-hunter]
msx2_flop:
DMK Creator (v6.3), DSKPRO (v6.51), DSKPRO (v9.01), DSKPRO (v11.6), DSKPRO Light (v1.4) [cbsfox]
Atlas / Encyclopedie (Belgium), Belasting Diskette 1989 (Netherlands), Brainstorm (Netherlands), Cheat Master (Netherlands), Copy Aid Tenka Muteki (Japan, v2.12), Copy Aid Tenka Muteki (Japan, v2.20), Copy Aid Tenka Muteki (Japan, v2.30), Copy Aid Tenka Muteki (Japan, v2.32), Copy Aid Tenka Muteki (Japan, v2.32+), Copy CAT (Japan, v2.00), DemoKit Deluxe (Netherlands), Developer II (Netherlands), Disk Album 42 - MSX-C Nyuumon Jougekan (Japan), DupeDisk (Netherlands, v1.02), EPROM - Extra Products ROM (Netherlands), F1 Tool Disk (Japan), F1 Tool Disk II (Japan), FAC Soundtracker (Netherlands, v2.0), FAC Soundtracker Pro (Netherlands, 1992), FAC Soundtracker Pro (Netherlands, v1.03), Home Office - MSX Designer (Italy), Home Office 2 (Italy), Image Maker & Poster 8 (Netherlands), The Magical Editor (German), Melbrains Note (Japan?), MIDI Saurus (Japan), Mitsubishi ML-G30, MoonBlaster (Netherlands, v1.4), MoonBlaster Music #2 (Netherlands), MSX BASIC Kun (Netherlands), MSX Technical Guidebook - The Fourth Edition (Japan), MSX Utility Disk (Netherlands), MSX2 Disk Backup Tool - Focus (Japan, v2.0), Music Editor Onchi-kun (Japan), Nihongo Waupuro Bunsho Sakuzaemon (Japan), Palet 2 (Netherlands), PictureKit Deluxe (Netherlands), Print Shop II (Japan, cracked), Pro-tracker (Netherlands), PSG Tracker (Netherlands), Sampbox 2 Deluxe (Netherlands), Sampbox 3 Deluxe (Netherlands), Sampbox 4 Macro (Netherlands), Studio FM (Netherlands), Superscreendumper (Netherlands), Super-X (Japan, v1.2), Synchro Copy, Synth Saurus Ver2.0 (Japan, v2.03), T/Maker IV, De T.V. Krant (Netherlands), Troubles in Town (Netherlands), Turbowipe (Netherlands), TwinCopy (Japan), Ultra BASIC (Netherlands), Workmate (Europe) [file-hunter]
Animecha (Japan, v2.00) [tempest]
Compass - Finally Free Edition (v1.2.09) [turbor]
msx2p_flop: FS-A1FX (Japan), FS-A1WSX (Japan), FS-A1WX (Japan), Game Programming Tool HB-F1XDJ Sen'you (Japan), HB-F1XV (Japan), PHC-70FD/FD2 (Japan) [file-hunter]
nes: Spy vs. Spy: The Island Caper (USA, prototype) [Hidden Palace]
oric1_cass: Rodmän [Mika Keranen]
rx78_cart: Cannon Ball [Gaming Alexandria]
sms:
Sydney Hunter and the Sacred Tribe [No-Intro]
Gemitas [SMS Power!]
snes: Rockman's Soccer (Japan, sample) [C. Davis]
spectrum_cass:
Anti-Lune [Michael Bruhn, Planeta Sinclair]
Rodmän [Mika Keranen]
Tokimal (demo) [Pat Morita Team]
Cálculo de Areas e Volumes, Cálculo de Estrutura Tronco-Cónicas, Foguetão, Geografia de Portugal (Astor), Mad Mix Game & The Pepsi Challenge (Portuguese), Pro Golf II (System 4, alt), Pssst (Nuova Newel Software), Pssst + Jetpac + Kucharik, Sachy Psion + Reversi + Backgammon, O Segredo dos Templários (TAP tape image), Starblazer, Tabela Periódica, Tabela Periódica (fast version hack) [Planeta Sinclair]
Black & White, Box Reloaded, Flunky (Zafi Chip), GP Motocross, Left Behind: Escape From Mars, Mad Cars, Pot-Pourri, Quest for the Sacred Flame of Hestia, Space Racer (Proein), Stop Virus (demo) [Spectrum Computing]
La Balada del Duende, Editor Musical, La Isla Maldita Juego de Damas [El Trastero del Spectrum]

Software list items promoted to working

spectrum_cass: Prioridade Em Cruzamentos [ArcadeShadow]

New software list items marked not working

coleco_homebrew: Jetp4k, Star Force [ColecoVision Addict]
msx1_flop: MSX Data Communications (Netherlands), Serial Interface (Netherlands), Yamaha Portatone PSR-6300 Demonstration [file-hunter]
msx2p_flop:
Amimoto-san (Japan), Barad (Netherlands), Easy Telopper II (Japan), GFX9000 Toolbox, Graph Saurus Ver.2.1 Interlace Mode Plus (Japan), MSX Data Communications (Netherlands, v1.7), Multi-Barcode (Netherlands), NMS 1170 (Netherlands), Panasonic FS-IFA1 (Japan), Philips NMS 8280 Digitiser Disk (Netherlands), Print Shop II (Japan), TraxPlayer [file-hunter]
Amimoto-san 2 (Japan) [itochi]
msxr_flop: The Best of Hamaraja Night (Japan), Dewoman Chuuhen (Japan), Dewoman Zenpen (Japan), Fantasy Attraction (Japan), FS-A1GT (Japan), FS-A1ST (Japan), Hyper Role Playing Story LOSTWORD Episode 0 (Japan), innocent wish ~destiny2~ (Japan), Mahou no Kuni no Hoippuru (Japan), Mechanical Brain (Japan), Mejuu Sa - Medusa (Japan), Moon Light Saga (Japan, alt), MSX ViewCALC (Japan), Quien Quiere Ser Milionario, Qui Veut Gagner Des Millions, R2 Chaser's (Japan), South Town's Hero II (Japan), South Town's Hero Turbo (Japan), Speedline (demo), Stage 11 (Japan), Stage 11 Kai (Japan), Superiority Fighters (Japan), Telebasic Edición No. 1 (Spain), Telebasic Edición No. 2 (Spain), Telebasic Edición No. 3 (Spain), Turbo Blaster (Japan), Welkis the Legend (Japan) [file-hunter]
spectrum_cass: O Segredo dos Templários (TZX tape image) [Spectrum Computing]

Merged pull requests

10139: konami/konamim2.cpp: Re-dumped the CD for Heat of Eleven ’98. [Victor Fernandez (City Game), Arcade Planet, ClawGrip]
11581: namco/namcops2.cpp: Corrected notes about THE IDOLM@STAR games and V300 I/O boards. [Alexander Poyanco]
12091: saturn.xml: Added language info elements, and corrected parent/clone relationships for Rayman games. [ArcadeShadow]
12093: namco/namcops2.cpp: Corrected title of MotoGP and added a note about the US version of Battle Gear 3. [ArtLine]
12131: osd/strconv.cpp: Handle UTF-8 Windows code page internally in osd_uchar_from_osdchar. [invertego]
12161: commodore/kim1.cpp: Added RS-232 port for console. [Jeff Tranter]
12172: megadriv.xml: Added and corrected info about the Sega Game Toshokan games. [ICEknight]
12175: bus/hp9845_io/hp9885.cpp: Implemented format track command. [F.Ulivi]
12176: mr/dribling.cpp: Dumped missing ROMs from the Automave version of Dribbling. [David Bosque, Recreativas.org, ClawGrip]
12177: Cleared inappropriate execute bits on a few source files. [Davide Cavalca]
12183: plugins/cheat: Added string.char and string.format to the environment for Lua cheats. [einstein95]
12184: nes.xml: Added a US prototype of Spy vs. Spy. [Hidden Palace. David Silva]
12185: snes.xml: Added a prototype of Rockman’s Soccer. [C. Davis, David Silva]
12187: igs/igs036crypt.cpp: Added preliminary decryption code for Bu Bu Car. [XingXing]
12188: bus/multibus: Added Robotron K7071 text-only video card for the A7100 series. [shattered]
12191: tools/chdman.cpp: Added support for extracting cue/bin GD-ROM images and producing one binary file per track. [Windy Fairy]
12192: atari/harddriv.cpp: Corrected brake pedal ADC channel for Street Drivin’. [Jamie McCadden]
12193: sms.xml: Added Gemitas and Sydney Hunter and the Sacred Tribe. [SMS Power!, No-Intro, ArcadeShadow]
12194: Add C compiler flags for Wayland EGL from pkgconfig to OSD build options on Linux. [Belegdol]
12196: atari/harddriv.cpp: Fixed ranges for Street Drivin’ and Hard Drivin’s Airborne controls. [Jamie McCadden]
12197: debug/express.cpp: Fixed comparison of iterators from different containers. [invertego]
12198: msx1_flop.xml: Added eleven items (eight working), and replaced two items with better dumps. [file-hunter, Wilbert Pol]
12199: msxr_flop.xml: Added 27 items, and replaced one item with a better dump. [file-hunter, Wilbert Pol]
12200: msx2p_flop.xml: Added six working items. [file-hunter, Wilbert Pol]
12202: coleco.xml: Added 34 items (27 working). [ColecoVision Addict, ArcadeShadow]
12206: igs/pgm.cpp: Fixed readings for Chinese titles of Oriental Legend games. [BarbuDreadMon]
12207: machine/icd2061a.cpp: Fixed out-of-bounds array access when configuring video clock output. [Windy Fairy]
12208: namco/namcos12.cpp: Removed Um Jammer Lammy NOW! from the list of undumped games. [simzy]
12211: seta/srmp2.cpp: Added PCB reference numbers for all games. [Sergio Galiano]
12212: machine/spi_sdcard.cpp: Report status for CMD58 (READ_OCR) requests. [holub]
12213: apple2gs_flop_clcracked.xml: Added six cracks, and improved metadata for many items. [Brian Troha, Ivan Vangelista]
12214: msx2_flop.xml: Added 76 items (63 working), and replaced three items with better dumps. [Wilbert Pol]
12216: Add C compiler flags from pkgconfig for Wayland EGL to BGFX build options. [Belegdol]
12217: namco/namcos12.cpp: Improved description of Teckno Werk in comments. [simzy]
12218: namco/galaga.cpp: Added a note about the Sidam version of Galaga. [Xavier Panadero, Recreativas.org, ClawGrip]
12219: util/cdrom.cpp: Clear entire output TOC structure in cdrom_file::parse_metadata. [MetalSlug]
12220: midway/astrocde.cpp: Added a version of Gorf licensed to Irecsa for Spanish distribution. [Recreativas.org, ClawGrip]
12221: bus/msx/slot/disk.cpp: Improved MSX Turbo-R disk interface emulation. [Wilbert Pol]
12222: taito/taito_x.cpp: Added PCB reference numbers for all games. [Sergio Galiano]
12223: cpu/i86/i186.cpp: Fixed issues with DMA and timers using timer 2 as source. [Hannes Janetzek]
12224: docs: Removed unnecessary repetition in descriptions of external tools. [Angelo Salese]
12227: roland/roland_jv80.cpp: Dumped wave ROMs and main CPU ROM, and added older v1.0.0 program as a BIOS option. [Giulio Zausa]
12228: 3rdparty/asmjit: Updated to upstream version 1.13.0. [Patrick Mackinlay]
12229: konami/konamigv.cpp: Implemented inputs and printer check for Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy]
12230: seta/seta2.cpp: Corrected release year for bootleg of Guardians / Denjin Makai II. [BarbuDreadMon]
12231: itech/itech32.cpp: Cleaned up code and improved metadata. [cam900]
12232: formats/dmk_dsk.cpp: Fixed a bug in the format identification header check (fixes MT08851). [Wilbert Pol]
12233: konami/konamigv.cpp: Added printer simulation for Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy]
12235: itech/itech8.cpp: Cleaned up code. [cam900]
12236: itech/capbowl.cpp: Suppress side effects for debugger reads. [cam900]
12237: misc/xtom3d.cpp, misc/xtom3d_piu10.cpp: Added PIU10 ISA PCB device for Pump It Up. [Windy Fairy]
12238: ussr/bk.cpp: Added DAC, QBus and unmapped read/write traps. [shattered]
12239: msx: Implemented a little more MSX2+ functionality. [Wilbert Pol]
12240: kaneko/sandscrp.cpp: Suppress side effects for debugger reads from sound latches. [cam900]
12242: trs/coco.cpp: Corrected light gun raster spot detection timing. [Tim Lindner]
12243: msx/msx.cpp: Use arrays of memory views. [Wilbert Pol]
12244: msx/msx2p.cpp: Correctly configure MSX Music devices (fixes validation errors). [Wilbert Pol]
12245: konami/konamigv.cpp: Removed inputs that are not present from Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy]
12246: midway/williams.cpp, wmg.cpp: Cleaned up code. [cam900]
12248: midway/midyunit.cpp: Cleaned up code. [cam900]
12249: machine/spi_sdcard.cpp: Don’t write received data to the command shift register. [holub]
12250: rx78_cart.xml: Added Cannon Ball, and improved metadata for various items. [Gaming Alexandria, David Silva]
12251: cirsa/neptunp2.cpp: Added a Counters serial EEPROM dump to gladiador. [ClawGrip]
12252: shared/dcs.cpp: Implemented device_mixer_interface for sound output and cleaned up code. [cam900]
12253: docs: Updated RTD theme to version 2.0.0 and removed dependency on jQuery. [Firehawke]
12254: ussr/uknc.cpp: Added cassette interface and QBus slots with floppy controller card. [shattered]
12255: bmc/koftball.cpp: Decode bitmap layer and use back layer pen. [Angelo Salese]
12256: apple2_flop_clcracked.xml: Added nine cracks, updated one crack, and removed an outdated crack. [4am, san inc, A-Noid33]
12257: capcom/cps2.cpp: Corrected release region and date in two system descriptions. [BarbuDreadMon]
12260: igs/igs009.cpp: Added a bootleg of Jingle Bell called “Animal House”. [Taksangs, charlie, ClawGrip]
12262: midway/midwayic.cpp: Reduced hard-coded tags and cleaned up code. [cam900]
12266: shared/decobsmt.cpp: Implemented device_mixer_interface for sound output and improved save state support. [cam900]
12267: tomy/tomy_princ.cpp: Install cartridge ROM into CPU address space. [QUFB]
12268: spectrum_cass.xml: Added 31 items (30 working), removed a duplicate item and improved metadata. [ArcadeShadow]
12269: sinclair/sprinter.cpp: Improved interrupt and accelerator emulation accuracy. [holub]
12270: gameking.xml, gameking3.xml: Added three working cartridges and replaced one cartridge with a better dump. [David Haywood]
12272: misc/skimaxx.cpp: Suppress side effects for debugger reads, and reduced tag lookups. [cam900]
12273: pinball/decodmd*.cpp: Register data members for save states and suppress side effects for debugger reads. [cam900]
12274: galaxian/galaxian.cpp: Added an alternate version of Bongo found on an original Namco PCB. [ClawGrip]
12276: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added fourteen original dumps and one crack. [A-Noid33]
12277: sinclair/tsconf.cpp: Use RGB format for screen bitmap so mid-screen palette changes work. [holub]
12279: oric1_cass.xml Added Rodmän. [Mika Keranen, ArcadeShadow]
12280: nmk/nmk16.cpp: Updated comments to note that Many Block is a hack of Slot Gal. [negunma]
12281: midway/midtunit.cpp, midtunit_v.cpp, midwunit.cpp, midxunit.cpp: Cleaned up code. [cam900]

 

BBC Micro emulator for Windows, OS X, and Linux

Add progress output to main CMakeLists.txt. $(APPVEYOR_REPO_COMMIT_MESSAGE_EXTENDED)

[–] [email protected] 1 points 11 months ago

😂 😂 😂

[–] [email protected] 1 points 11 months ago

You just making yourself look more stupid with every comment you type.

[–] [email protected] 1 points 11 months ago (4 children)

Ok my last to thank you for proving to me that you are complete idiot who has no idea what he is talking about, without any arguments just screaming they are all bad. Maybe you should read up about choosing the lesser evil you dumb ass. I already agreed with you that companies are bad. And maybe learn to constructive arguments instead repeating the same thing over and over again like a child. But you are idiot so I can't expect from you.

[–] [email protected] 0 points 11 months ago (6 children)

Really? So its is the same if a company forces you in a walled garden with a company that lets you install anything. Is the same you pay premium price for product other companies offer half the price. Is it the same that company create tons of electronic waste because they refuse to have a charger that is compatible with other electronic devices?
The list can go on and on for crap that apple pulls. So cut the bullshit ok. The only idiot here is the you the apple fan boy who can not see his beloved company being criticised.

[–] [email protected] 2 points 11 months ago

I have used android tablets as extended displays without problem.
I don't understand the charging argument all android devices have USB charger.

[–] [email protected] 1 points 11 months ago (2 children)

Yes of course, but you can choose not to buy an apple product because in this case you have a choice.

[–] [email protected] 4 points 11 months ago (18 children)

While that is true, some corporations are worse than others. Buying apples products at this point is plainlny stupid.

[–] [email protected] 1 points 11 months ago
[–] [email protected] 2 points 1 year ago

yeah but most people unfortunately just love to drive

[–] [email protected] 8 points 1 year ago (2 children)

I meant pedestrian are innocent in this case and we let Darwin deal with them innocent pedestrians might die.

[–] [email protected] 30 points 1 year ago (4 children)

They could also kill pedestrians

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