You know that one strip of beach must go hard
SmoochyPit
Wii-Fit-ass scale
I think the person upset about the anime girl on gitlab is pretty silly! “What if my girlfriend sees and thinks I’m into that?” It’s not inappropriate, it’s just a drawing. And if she’s that concerned for some reason, you could just explain?
I started a Minecraft modpack called “Raspberry Flavoured”. It stood out to me because it boldly reworks many vanilla mechanics, while focusing on keeping a mostly vanilla playstyle. Villagers, the end, XP and enchanting, all completely removed. It reworks early game progression to use copper in place of stone, and copper has now become one of the most useful resources. It does have Create, so late game looks like it’ll be heavy on automation. The recipes are changed so early game still has mining, chopping and smelting. But it’s a breath of fresh air so far and the mods are incredibly well integrated!
My old keyboard was a cheap $30 membrane one, and it was a painted metal plate with a plastic shell on the back for the internals. The edge of it was rounded, but it was still just a single edge, maybe 5mm thick, so I used to give myself bruises trying to flick in FPS games. They were literally just a vertical line on my thumb.
I’m surprised by the love here for the number pad! I saw mainly benefits for getting a 60 or 65% when I was considering a keyboard kit:
- More space for moving my mouse to the left. I play FPS games with a pretty low sensitivity, and I used to flick my thumb into my keyboard.
- More portable. My keyboard can connect with Bluetooth or usb-c so it’s nice to be able to use with a tablet
- Less switches to lube and install when I assembled it
- No redundant keys, though I had to learn traditionally typing numbers. But now I don’t have to move my hand position to type them.
I do prefer vim for text editing, so I have less use for some of the special keys. But they’re still nice to have for shortcuts or keybinds.
Haha, Jonathan, I am shitting toothpaste
That surprises me to hear that gamescope doesn’t have issues with it, seeing as it’s not designed for managing floating windows. Does the game implement its own window system, or does gamescope have a window system?
(Replying to myself) Even if these numbers are legit, we don’t know the process or exact metrics used.
This data may include falsely banned players on Linux (which was reported before they restricted Linux) and may exclude many cheaters on Windows (any of those who weren’t caught). We don’t know.
They tweeted this graph in early December:
[…] In this chart, we're displaying the infection rate, or the rate of matches that had a cheater present. […]
Note how the graph is missing labels and how neither it nor the tweet include information on how these metrics were gathered.
I interpreted “what’s your problem” as “what’s the issue with doing it”, since the article says the issue “really polarized them”, and the other response was opposed to the action.
I have a fundamental issue with AI generated content— it’s trained on data largely without permission, attribution or compensation. At least in the USA, corporations have never really had copyright law enforced on them (with enough money and lawyers, you can either settle out of court or dispute any issues). But this generative AI trend feels to me like a larger kind of loophole which lets corporations blatantly steal works for their own use because they’re interpreted by their deep patterns and merged with lots of other data.
It also takes the humanity out of arts. It’s automating the most human part of us, creating, imagining, and refining techniques and skills.
I’m in favor of a full ban, including content that’s been touched up.
Now moderating it is a hard issue, because it’s only getting harder to differentiate AI-generated content, and I agree that there’s danger in over-scrutinizing. Not sure I can chime in much there.
(This post generated by a human being)