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Having only programming background, it is impossible to develop software in some areas. Take the difficulties of medical software development as an example. The same is with music software, which will be discussed in this article. Here you need an advice of subject matter experts. However, it's more expensive for software development. That is why developers sometimes save on code quality. The example of the MuseScore project check, described in the article, will show the importance of code quality expertise. Hopefully, programming and musical humor will brighten up the technical text.

 

It's been quite a while now since we last used PVS-Studio, an excellent static code analysis tool, on UE4. So we fired it up - not expecting much, to be honest, as the last time we ran the tool, UE4 was looking pretty clean. With a mixture of pulling across our recommended changes and making fixes themselves, the engine was looking much more stable.

 

Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn't pass it up and checked the project by PVS-Studio.

 

Let's say you use GitHub, write code, and do other fun stuff. You also use a static analyzer to enhance your work quality and optimize the timing. Once you come up with an idea - why not view the errors that the analyzer gave right in GitHub? Yeah, and also it would be great if it looked nice. So, what should you do? The answer is very simple. SARIF is right for you. This article will cover what SARIF is and how to set it up. Enjoy the reading!

 

You may have already read a recent article about the first PVS-Studio run and filtration of warnings. We used the GTK 4 project as an example. It's about time we worked with the received report in more detail. Our regular readers may have already guessed that this article will be a description of errors found in the code.

 

If you feel like the New Year just came, and you missed the first half of January, then all this time you've been busy looking for tricky bugs in the code you maintain. It also means that our article is what you need. PVS-Studio has checked the ELKI open source project to show you errors that may occur in the code, how cunningly they can hide there, and how you can deal with them.

 

The New Year is steadily approaching, therefore it's time to sum everything up. Continuing the tradition, we thought back to our articles about checking Java projects from the open-source world for this year and rated the top 10 most exciting bugs.

 

Have you ever wondered which type of project demonstrates higher code quality – open-source or proprietary? Our blog posts may seem to suggest that bugs tend to concentrate in open-source projects. But that's not quite true. Bugs can be found in any project, no matter the manner of storage. As for the code quality, it tends to be higher in those projects where developers care about and work on it. In this small post, you will learn about a bug that took two years to fix, although it could have been done in just five minutes.

 

Applications used in the field of Big Data process huge amounts of information, and this often happens in real time. Naturally, such applications must be highly reliable so that no error in the code can interfere with data processing. To achieve high reliability, one needs to keep a wary eye on the code quality of projects developed for this area. The PVS-Studio static analyzer is one of the solutions to this problem. Today, the Apache Flink project developed by the Apache Software Foundation, one of the leaders in the Big Data software market, was chosen as a test subject for the analyzer.

 

There was a task to automate static analysis packages included in the distribution. The best tool for this is PVS-Studio, as it can catch compiler calls using strace, thus not requiring any changes in the build scripts. First, controled by pvs-studio-analyzer the build was started, and the log was collected. Then the log was analyzed resulting in the report. Let's look at how to set this up without making edits to each package.

 

The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base is getting larger and the number of bugs is growing as well. Therefore, modern game projects need to pay special attention to the code quality. Today we will cover one of the ways to make your code more decent, which is static analysis, as well as how PVS-Studio in practice helps in the game project development of various sizes.

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