ViscloReader

joined 1 year ago
[–] [email protected] 2 points 2 days ago (3 children)

What's wrong with Mental outlaw?

[–] [email protected] 3 points 3 days ago (2 children)

Are you blaming the youngs for the state of the state of America?

[–] [email protected] 13 points 4 days ago

Microsoft ain't no competitor, they don't play fair at all. Not like the others do. But they don't even make good games. They just buy random stuff and hope windows stays the only platform where gamers go. Which should change with steam. Microsoft won't die, I don't think so, but they'll have to work a bit more than what they did the last decade.

[–] [email protected] 1 points 4 days ago

I think valve has their new mascot, time to make a game about it or something...

[–] [email protected] 2 points 5 days ago* (last edited 5 days ago) (4 children)

Ça me paraît un peu unfair, les règles sont garanties presque chaque mois, la grippe ça peut être un total de 16 jours dans l'année en moyenne je pense.

Des jours dédiés aux règles je ne trouve pas ça abusé.

Après y aura la question de la discrimination à l'entretient et des employeurs qui préfèreront des hommes qui ne saignent pas tout les mois 😬.

[–] [email protected] 19 points 6 days ago (2 children)

C'mon man DDG ain't that bad and Google search ain't that good anyways

[–] [email protected] 2 points 1 week ago

Final boss of fury

[–] [email protected] 3 points 1 week ago

Yeah that's bad, there are fields where you shouldn't joke and politics is one of them.

[–] [email protected] 1 points 1 week ago

I don't mind seeing this, I like to keep in touch with bs. Just wanted to share my local instance hot page

[–] [email protected] 9 points 1 week ago (2 children)
 
 

Not limited to SO, can be friends, family, etc...

[–] [email protected] 1 points 2 weeks ago

Super metroid

[–] [email protected] 6 points 2 weeks ago (1 children)
 

If at all... I love it, overall

  • it's been really hard to get a win (in a good way)
  • the healing is sparse
  • the map has big open areas
  • the weapons hits real hard

Got a couple of good games today. The only thing is that the players aren't spread enough so even though the ambiance is really enjoyable, when you want some action it can be a bit dull.

Oh and snipers are back wohow!

 

The music's really good also.

 

Hello gamedevs!

I've been making games as a hobby for some time. For assets, I would usually just rip whatever I found would fit best from the internet and edit it afterwards.

Now this is great (I think)for personal projects and the likes. But when you want to make them public that's not possible so whenever I'm building something for a public (free or paid) I make everything by myself or I use CC0 assets (or CC-BY with attributions in credits).

One thing I wondered is how much can I straight up use a sound effect without problems?

I have multiple scenarios:

Scenario a

I rip 1 to 2 seconds from a music. Apply some effects (reverb and filters for exemple) and add another sound on top of it. Would it be problematic to sell a game with this?

Scenario b

I record/rip a sound from a game, maybe I apply an effect on top of it then dump it into my game. Would it be problematic to sell a game with this?

Scenario c

I record a part of a music (like scen. A) and I merge it with 5 other sounds. I then apply a lot of filters and then, when in game, the sound is played through audio alteration functions using player inputs and game state as parameters. The original sound would not be recognizable. Would it be problematic to sell a game with this?

The grand question here is how much of an art piece has to be destroyed when building on top of it for it to be deemed original or something. But that's not the question of this post.

Thank you for reading this ^^

Hope some of you can answer this or give some guidance.

PS: I really don't mind giving attributions, in fact I really like being able to redirect to skilled artist through my work. I don't want to avoid doing it, I want to know the legal troubles of using samples from found audio.

9
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

I'm saying big as in popularity, quality and depth of content. In one way or another, I consider clash royale to be some flavor of the RTS genre. But maybe there'll be something with a little more "prestige" than a mobile p2w game.

 
 
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