_hovi_

joined 2 years ago
[–] [email protected] 2 points 3 days ago

Personally I like plain markdown files, using zk + zk-nvim + git.

If anyone else uses a similar setup, any good git + markdown setups for mobile? Primarily for reading, as I can't see myself writing much on a mobile keyboard

[–] [email protected] 5 points 2 weeks ago

You were apparently correct haha

[–] [email protected] 2 points 1 month ago

Realised I never responded to this - I'll hold the L on that reasoning, didn't think that through. I grant that you may be right about the stars, but I'm still doubtful due to my anecdotal experience of seeing a lot of activity around the repo + discord server from 4k stars to over 10k (while I was following it semi-closely). Entirely possible though, of course.

[–] [email protected] 2 points 2 months ago

Lot of great recommendations so far, but I will mention some of my favourites in case they were missed in the other comments: hyprland for a Wayland compositor / window manager, so you can easily set up keybinds for whatever you want, rofi for launching programs (and much more, I even made rofi-games so I can launch all my games from one place), and yazi for the file manager (use a lot of TUIs in general though).

You CAN go more extreme with the no mouse journey by using something like qutebrowser as your browser but I just use Firefox/librewolf with vimium c and find that's good enough for me.

[–] [email protected] 11 points 2 months ago

Finally, someone who understands science

[–] [email protected] 3 points 2 months ago (3 children)

Very, very clean

[–] [email protected] 13 points 3 months ago (1 children)

Might have needed the \s here

[–] [email protected] 9 points 3 months ago (1 children)

Fr what a rollercoaster

[–] [email protected] 1 points 4 months ago (2 children)

To be fair this is a terminal file manager... only a certain kind of person will be interested in the first place, and those people are likely to be more inclined to leave a star on GitHub.

Personally I believe the stars were achieved naturally but of course there's no way to know and it never hurts to be skeptical.

[–] [email protected] 2 points 4 months ago

As someone else said I think the shadowing works well here.

I do also wanna mention that depending on why you need this conversion, you could use impl AsRef<std::path::Path> for your function signature so it can accept &PathBuf or &Path. Then, just use that argument with e.g. p.as_ref() to get a &Path in the function body

[–] [email protected] 4 points 4 months ago

Other people have given great reasons, but I will also mention that as someone who lives inside the terminal it's often faster and easier to open it right there rather than getting a GUI one going. I do still use one for things that are easier to do with a graphical file manager though, no problem having both

[–] [email protected] 6 points 4 months ago (4 children)

That's because it works very well, and the main developer is super active (I've contributed and made some plugins so have interacted with them a fair bit)

 

cross-posted from: https://lemmy.world/post/19516210

Hey! Figured I haven't posted this on Lemmy before so should be OK to share here in case anyone else finds this cool/interesting.

This is a rofi plugin for launching your games, simple as that. I built it both because I think it looks cool and to make launching the game I know I want to play faster (no need to navigate the dreaded Steam UI). It parses games from several sources, such as Steam, Heroic Games Launcher, Lutris and Bottles, as well as some modded Minecraft instances (check out the readme for instructions).

The repo can be found here, and there's an AUR package available for Arch users.

Let me know what you think! I haven't built all that much but this my favourite tool that I've created (I am addicted to games).

 

Hey! Figured I haven't posted this on Lemmy before so should be OK to share here in case anyone else finds this cool/interesting.

This is a rofi plugin for launching your games, simple as that. I built it both because I think it looks cool and to make launching the game I know I want to play faster (no need to navigate the dreaded Steam UI). It parses games from several sources, such as Steam, Heroic Games Launcher, Lutris and Bottles, as well as some modded Minecraft instances (check out the readme for instructions).

The repo can be found here, and there's an AUR package available for Arch users.

Let me know what you think! I haven't built all that much but this my favourite tool that I've created (I am addicted to games).

 

Hey all, just sharing a small, single-page site I built using Leptos + TailwindCSS, mainly intended as a demo for an API I built using Axum. Hope someone also finds it interesting!

I'm sharing this site and not the API itself cause I figure it's easier to look at and understand, but if you want to roast some code I would appreciate any feedback you have on the API itself (repo here). Trying to leave the front end developer scene so this is the first API I've tried building, fairly basic but it was fun (I am a big Civ V fan - I hear it's inspired by some niche thing called human history?).

Edit: whoops, looks like the link didn't get set cause I put an image - the site is available here, and the repo for it is here. The live API is available here

 

Searched up "the I in LLM" using Brave Search to find the link to this article and got given this very helpful AI summary!

Alt:

The i in llm

According to various sources, including experts and researchers, the “I” in LLM (Large Language Model) indeed represents Intelligence. LLMs are designed to mimic human-like intelligence by processing and generating vast amounts of natural language data. They utilize complex algorithms and neural networks to learn patterns, relationships, and context, enabling them to understand, summarize, generate, and predict new content.

In essence, the “I” in LLM signifies the model’s ability to:

  • Reason and infer meaning from text
  • Recognize patterns and relationships
  • Generate coherent and contextually relevant text
  • Adapt to new information and refine its understanding

This intelligence is achieved through massive training datasets, advanced algorithms, and computational power. As a result, LLMs have become increasingly sophisticated, enabling applications such as language translation, text summarization, and even creative writing.

In summary, the “I” in LLM represents the model’s core capability: Intelligence, which enables it to process and generate human-like language with remarkable accuracy and flexibility.

 

Not mine but this is a great plugin for customising the native LSP inlay hints. Hope some of you also find it helpful.

This is related to an earlier post I made, asking if there was a way to move the native LSP hints to the end of a line rather than appearing within the line. Found exactly what I was looking for with this plugin!

 

So I've just started using the native LSP inlay hints. I was wondering, does anybody know how to move the inlay hints to the end of the line, instead of in the middle of the line? Matter of preference I suppose, but I find it clutters the line too much.

 

A small rofi plugin inspired by nerdy.nvim, made so that I (and hopefully others) don't have to use the web interface just to search for that perfect icon.

If you have any issues please let me know and I will try my best to fix it.

Github: https://github.com/Rolv-Apneseth/rofi-nerdy

Also available on the AUR as rofi-nerdy.

 

Just thought I'd share here in the hopes of getting some feedback, and maybe it's useful for someone.

I created my first Neovim plugin, inspired by ranger.nvim (this is a fork of that) and other similar plugins. The main difference is allowing the user to choose between different popular terminal file managers so that they can try them out and see how they fit into their Neovim workflow. I also added some niceties like buffers are closed when deleting a file in the file manager and also allowing for completely replacing netrw.

Let me know what you think! I won't lie it took a lot more hours than I'd be willing to admit for something so simple. May also post to R***it since unfortunately that's still the bigger Neovim community.

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