Also, MangoHud has an ability to set fps_limit
in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That's awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.
addie
"Double it and add thirty" is accurate enough for ambient temperatures, and easier to do in your head. If you need scientific accuracy then you wouldn't be using Fahrenheit anyway.
If Wikipedia's page on z-library is any indication, then a Tor link is probably your best bet. Absolutely shocking how they keep an up-to-date link there where anyone can see and use it.
Yeah - been talking about doing so for quite a long time, and then signing up to a Qobuz family plan, downloading all their apps, and cancelling everything Spotify has taken all of five minutes. Hardly even interrupted the album we were listening to via Chromecast. There's a lesson to be learned somewhere.
Qobuz' recommendations and albums-of-the-week actually look good, too. Like an actual music enthusiast has picked things out, rather than Spotify's slop.
Ah, but that is my cat. We call him Tux, our neighbours called him Boots. We've a 'street whatsapp' channel for arguing over the bins and getting to the bottom of who's cat has rocked up in who's house. Number of times I've seen a familiar moggy on an unfamiliar bedspread.
Cats, man. You might think you own them, but if anything, you own them for a while.
So all of the mainstream porn will be blocked, leaving all of the niche and special-interest stuff available? Excellent, excellent...
Love Tyranny and PoE. Think Deadfire would have been an exceptional game if there was about half as much of it, but even as an epic RPG it does go on. Ten bucks for 'three big games' of content is a steal, though.
It isn't that 'successful game has a better-funded sequel that loses the magic due to feature creep' is exactly unheard of - it's a tale as old as time. But Deadfire was a sales disappointment, which it probably wouldn't have been if they'd only spent half as much making it, and so we won't be getting a PoE3 :-(
Didn't realise you worked at my place, Ascrod.
12 years since it was released, zero remotely executable code vulnerabilities. By some measures, the most secure operating system of the 21st century.
Your move, FreeBSD.
Agreed. Amazing game, but it's because most of it is excellent so the jank is easy to ignore, rather than the whole thing being polished.
I think they made the parry-heavy emphasis of the game even more difficult to 'read' by having all the early enemies be very twitchy robots with difficult-to-anticipate parry timings. It becomes much easier to get the timing right once the enemies become more 'organic' a bit later. That's also the point where you have some better gear and some level ups, so it's not quite so brutal.
Giving the early enemies slow, smooth attacks with big swings would make sense for robots, sort out the difficulty curve, and give you plenty of chance to get used to parries. They can reasonably require a lot of damage so ripostes would be the only way to effectively defeat them - health which you could reasonably remove from a lot of the late-game enemies who are stupidly robust.
Never felt like P actually has iframes on his dodge? It's serviceable enough when the important thing is to move away from where an attack is going to land, but it's certainly not a Dark Souls-style 'dodge through the attack'. It's not Sekiro's 'running away to tease out an attack you can punish' either, he's a very slow dude in comparison.
At least werecrocodiles look reasonably respectable to lose to. I lost a fort to werekoalas once. Missed one dude that got bitten in the initial attack before my military eviscerated the interloper. Next full moon everyone was chilling in the tavern and he managed to bite about fourteen more before being killed. Subsequent full moon ended the fort.
Still, had a laugh about it. More fun than enthralling fog, or rains of elven blood that stop anyone caught in it from ever being happy again.
I've found that disabling VSync in games entirely and then letting MangoHud do the limiting works a bit better. Some of that will be because I'm using Proton on Linux, which has DXVK as a translation layer. Games will be trying to limit their frames the DirectX way, whereas MangoHud is limiting them the Vulkan way and is 'closer to the monitor' for keeping the pace right.