Fortunately, wages have increased to match, right?
addie
Made worse in nu xcom because shooting generally ends your turn and leaves you open to retaliation - sixty percent shot implies forty percent chance of death, and death of an experienced trooper is extremely bad. Old xcom, you could duck out of cover, take a shot, and duck back in, so "bad" chances to hit aren't such a problem.
Which leads to my other part of the problem with nu xcom. The original, you could load fourteen dipshits into the skyranger and they could all take their 14% shots; if half of them came back alive, then it's promotions all round. A meat grinder for sure, but the loss of a couple of soldiers isn't a disaster - your fault for sending your most experienced guys first through the door if it is. The new one requires exceedingly cautious play and luck. Nothing like as bad as Phoenix Point, of course, but spoiled it a bit for me.
Tactics is choosing who to send in first. Strategy is being able to recover if that goes wrong. Nu Xcom is all tactics and not enough strategy.
Unless they plan to stay out of caves forever, then eventually they're going to stumble into the one that you have planned...
Bless her. If someone that really 'loves and appreciates wine' but 'hates eggs' finds that a complete nightmare, then I (who am the opposite) should leave it alone.
She'd absolutely cooked the shit out of those eggs, though. I'd probably hate them too if I only got 'yellow cooked until it's a powdery dust' as my options.
Well yeah. You barely use groups on a personal machine - maybe once and done for audio and VMs, depending on what distro you use - and at work you'd automate that shit, probably have it centralised.
I think this is still one of the strips where he was forced to have the top line of the strip as something that could be cut off and yeeted by newspapers that wanted a smaller comics section? He wrote a bit about how he hated it, forced him to waste space on a throw-away joke, couldn't compose things just the way he wanted, and he was always experimenting with ways to disguise it.
Shows his skill as an artist that it's so hard to tell, of course - like you say, so smooth.
Kind of. It's the Linux kernel that manages all of the controller drivers and makes them available to userspace, mostly via the evdev interface. SDL is a library for managing graphics, sounds and events in a generic way on multiple platforms and devices. It's overwhelmingly the most common library used for Linux games - Steam used it for all of their Linux-native ports of Source engine games, for instance. But it also presents all gamepad events in a consistent way regardless of their "true source", so generic devices tend to work with every game.
SDL3 mostly clears out all the clutter from the previous versions of SDL. It's a mature library and gamedev has come a long way in that time. Getting rid of all the weird stuff that the API accumulated makes it easier to use and maintain. Plus there were things like managing audio generally, and pen-and-touch gestures mobile phones and tablets, that were quite the head-scratchers before. That's all a bit easier now.
Filesystem-as-a-db is why MongoDB is webscale. You just turn it on and it scales right up.
For when playing Nethack over telnet just has unacceptable protocol overhead, it's time to bust out some RPC.
Was it as long ago as that? xcancel.com still works, if you can't live without your fix of Baalbuddy.
Ukraine has a number of Republic of Korea personnel over for advice and translation; I'd imagine they've got the psychological warfare in hand.
As soon as the ball at the end rotates, you'll get fresh ink again - the amount that dries at the very tip is miniscule. This change dries up the slight detritus that builds up around the tip, too - we used to wipe that off onto your other hand if it was the first bit of writing you were doing that day. But damn, that was a few years ago.