ahdok

joined 2 years ago
[–] [email protected] 5 points 4 days ago

Konsi did have a necklace of fireballs for a while. She's used one of them, but eventually passed it off to Toron, since she has access to AOE magic anyway.

[–] [email protected] 21 points 5 days ago

this is what the gauntlets of ogre power are for.

[–] [email protected] 3 points 5 days ago

There's a lot of people here who are invested in the story now, I gotta keep them up to date!

[–] [email protected] 49 points 5 days ago (2 children)

I suppose you can have a bonus Konsi.

 

It's not easy, having a divine mission.

This comic follows on from the Previous comic which will almost certainly provide context.

You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

[–] [email protected] 10 points 2 weeks ago

It's not particularly funny, other than as an extension of the current context. I needed to establish this as setup for the conversation I want the characters to have in the next strip.

Ongoing story be rough sometimes.

[–] [email protected] 58 points 2 weeks ago (1 children)

You still get a bonus Konsi though.

 

Konsi doesn't make the rules, she's gotta use those slots.

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You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

This one isn't much of a joke, it's instead providing opportunity for some upcoming character exposition.

[–] [email protected] 4 points 4 weeks ago

It's actually a mimic disguised as a trouser press.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

I'm aware of ludonarrative and ludonarrative dissonance, and use these terms a lot when discussing games. I really like rules design where the rules themselves support the narrative of the game. If you want a really great example, I would recommend the board game Galaxy Trucker by Vlaada Chvatil. Guy's a master of this.

Another device that is commonly invoked in my group is something called "the abstraction layer." - Basically, while roleplaying, the details of an interaction either matter to your narrative and game or they don't. If something is consequential, it's "above the abstraction layer" and if it's not, it's "below the abstraction layer." Anything below the abstraction layer you just assume the characters accomplish in the abstract.

The abstraction layer moves as your characters progress and the scope of your story changes. Imagine you're a starting level 1 wizard on your first adventure and you want to cast Find Familiar. The spell claims it requires "10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier" as a component.

Per the rules, this is a costed component, so it's not in your reagent pouch, and you can't replace the requirement with a casting focus, so your character actually has to source these components, and use of a brass brazier, in order to cast the spell. As a level 1 wizard, there might be some interesting narrative the DM wishes to insert here, where you meet and talk with proprietors of various magic reagent stores, or you have to visit your school or academy to buy some from the stores, or any number of other options.

However, consider a level 15 wizard who's plane-hopping to race a cabal of Bane cultists to the pieces of an ancient artifact to activate a time-lost monoloth to wrest control over the heavens from the gods. Does your story still care about this 10gp of incense that you need to cast the spell? Or can you just assume that the wizard is capable enough to solve this problem off-camera? Do you even bother to mark down the 10gp cost on your character sheets when your party is rocking 150k of gold and art objects?


The important lesson is that the story you're telling should focus on the details that matter to your characters, and to the narrative itself. Players who take the time to think about the details, and insert flavour will often tell more immersive and interesting stories, and the rules provide opportunities to delve into narrative, but also consider whether the details you're bringing are pertinent and relative to the current narrative. It's good to focus on where the details you're adding provide context and support for your character and the narrative they're involved in.

[–] [email protected] 5 points 1 month ago
[–] [email protected] 2 points 1 month ago

Honestly, it's CR1. The guy has 18hp meaning you probably murk him in a round at any level. The most dangerous thing is the pit trap.

[–] [email protected] 53 points 1 month ago* (last edited 1 month ago) (4 children)

Bonus Konsi?

If you know what the Carabiner means, you know.

 

This comic follows on from the Previous comic which will almost certainly provide context.

You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

 

Part 1:

 

This comic follows on from the Previous comic which will almost certainly provide context.

You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

 

This comic follows on from the Previous comic which will almost certainly provide context.

You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

Some people suggested that breaking up tall comics into two images within the post body would help readability in their client, so here's that.

We're over the exposition hump now, so hopefully following comics will have smaller/fewer speech bubbles.

 

Apologies for tall comic again, I don't see a way in the lemmy interface to let me upload multiple images in one post (which would let me break it up.) - in the web interface, if you keep clicking on the image it'll become full size eventually, or you can open in a new tab and zoom in, or look at it at one of my other places

This comic follows on from the Previous comic which will almost certainly provide context.

 

This comic follows on from the Previous comic which will almost certainly provide context.

The spell Konsi's talking about is "Fortune's Favour" - it's level 2, consumes a 100gp pearl to cast, and lets you re-roll a single D20 within the next hour. It's in Explorer's Guide to Wildmount.

It's been a little while due to drawtober, and my website is (mostly) functional again, so if you want to read all the Konsi comics from the beginning, you can do so on my website at this link. Please be advised that these posts are presented in reverse chronological order, so start at the end and work backwards.

7
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

This is Konsi, she's a DnD cleric who just wants to help people, but who suffers from imposter syndrome. I'm currently drawing her daily for drawtober.

Hope you all enjoy!

 

This is how every party healer feels inside.

 

You can seem 1 foot shorter or taller and can appear heavier or lighter. You must adopt a form that has the same basic arrangement of limbs as you have. Otherwise, the extent of the illusion is up to you.

 

I'm always cleaning up murder scenes... they all say that they want the gore gone.


Okay, jokes are done, continue with your day.

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