ampersandrew

joined 1 year ago
[–] [email protected] 1 points 1 hour ago

That ranked mode is on its way, too, and I'm excited.

[–] [email protected] 6 points 12 hours ago (1 children)

This sounds more like they cancelled a prototype that wasn't coming together and they're starting over, not just throwing the game out to cut costs.

[–] [email protected] 2 points 13 hours ago* (last edited 13 hours ago) (1 children)

The earliest this project could have started was 2018, after they made Dragon Ball FighterZ. Before that, ArcSys was on no one's radar. The code that Tokon is definitely, without a shadow of a doubt built on debuted in Strive in beta form approximately 1 year ago, meaning that the project was probably not in ArcSys' hands until after Strive launched, in 2021, at the absolute earliest. Sony had limited partnership arrangements with ArcSys at this point already, with PlayStation themed color palettes for characters in the game. But 2021 is also still likely to be too early, because Dragon Ball was still getting considerable attention, and GranBlue had just launched fresh into a world where it needed to be reworked for rollback immediately, because the market demanded it, eventually resulting in GranBlue Fantasy Versus Rising. So my best bet is that it started development in 2022.

[–] [email protected] 6 points 16 hours ago

I'm sure Marvel Tokon started as a fork of the code from Strive, but ArcSys has always been a multi project studio.

 

Not actually cancelled but "back to the drawing board". It's weird how 4 or 5 years between entries actually feels short these days.

[–] [email protected] 16 points 21 hours ago (4 children)

It's not locked to the Xbox ecosystem; it's a Windows PC with a better UI for a controller to navigate. And I really don't see this being any more locked down than Asus' previous Ally stuff.

[–] [email protected] 7 points 1 day ago

This is in line with the other Windows handhelds' pricing, which are still doing half as well as the Steam Deck despite having to run an interface as awful as desktop Windows.

[–] [email protected] 1 points 1 day ago (1 children)

That Tainted Grail game that just came out this year is supposedly the indie Elder Scrolls. Maybe you'd argue that's AA, but that's still a symptom of how our standards have shifted. Games like Resident Evil are also abundant these days; not so much like Resident Evil 4 in particular, but RE4 was an experiment that split the difference between old Resident Evil and modern third person shooters.

[–] [email protected] 6 points 1 day ago

Reminds me of this post on Bluesky. These ads were wild at the time, too; even some that predate this era. There was Fear Effect, which was basically marketed entirely on the back of the game featuring lesbians when that was taboo. There was Rayman standing at the urinals with a guy in 9-5 business attire presumably staring at Rayman's dick. The Neo Geo "You need a pair of these" steel balls "to play one of these" ad. Plus the shockingly racist European white PSP ad; that was a billboard, not a magazine ad, but it had "video game magazine ad energy", in this case with "(negative)" at the end of it.

[–] [email protected] 2 points 1 day ago (1 children)

Mostly the former. You got a better variety of courses rather than Paradise reusing a lot of the same pieces of something that distinctly looked like only one city, and a menu was just a quicker way to get in and out of the part of the game you wanted to play.

[–] [email protected] 5 points 2 days ago

The indie and AA scene have finally started catching up to those tastes of mine that AAA left behind in the racing genre, for what it's worth. What are you looking for?

[–] [email protected] 3 points 2 days ago (3 children)

Paradise didn't do it for a lot of us, and we're still waiting for a good successor to Takedown and Revenge.

[–] [email protected] 2 points 6 days ago

I have done twin-stick shooters like Streets of Rogue and Enter the Gungeon, and I found it to only control better than a second stick.

 

An additional post on BlueSky from Danny O'Dwyer indicates that NoClip was actively in the middle of filming a documentary about the making of this game.

 

Interesting timing...

 
  • The EU Citizens petition to stop killing games is not looking good. It's shy of halfway where it needs to be, on a very high threshold, and it's over in a month and change.
  • paraphrasing a little more than a half hour of the video: "Man, fuck Thor/Pirate Software for either lying or misunderstanding and signal boosting his incorrect interpretation of the campaign."
  • The past year has been quite draining on Ross, so he's done campaigning after next month.
  • It will still take a few years for the dust to clear at various consumer protection bureaus in 5 different countries, and the UK's seems to be run by old men who don't understand what's going on.
  • At least The Crew 2 and Motorfest will get offline modes as a consolation prize?
 

Enjoy your gaming. I picked up a couple of things already. And DMC1-4 are now in the Good Old Games program. Steam's sale is supposed to start this Friday, if I'm not mistaken.

 

No new release date yet. The next update from Bungie will be in the Fall. Quite frankly, I thought the game would just come out and die to cut their losses.

 

A lot of it is almost exactly what you'd expect.

 

Not just a mini documentary about where this game and studio came from but also a pretty good look at how it works. I can't deduce what the button configuration is or how that top meter on each character works, but it does seem like active tagging reduces your combo meter and allows you to get greedy with longer combos, at the cost of giving your opponent an opportunity to break the combo.

 

You can see the writing on the wall for FairGame$ and Marathon from a mile away, and this can't possibly instill confidence in the people still working there.

 

Also noteworthy that not only are PS5 sales behind PS4, but the PlayStation's competition has almost entirely disappeared, and that hasn't resulted in more PlayStations sold.

 

Just announced on twitch.tv/pax, live from PAX East. The reaction was so negative to what happened with Giant Bomb that Fandom sold to Jeff Grubb and Jeff Bakalar. It sounds like this deal closed yesterday. Along with those two, Dan Ryckert and Jan Ochoa are now co-owners. Mike Minotti was informed of this deal this morning, and he will be the fifth co-owner when he comes back from Disney World. Blight Club and Grubb's morning news show sound like they are returning this coming week. This PAX panel is officially episode #889 of the Giant Bombcast.

view more: next ›