Ategon

joined 2 years ago
MODERATOR OF
[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

Nothing would change about the community itself if it goes from lemmy to sublinks. Still accessible on the federation as normal and on version 0.1 the core features should have parity

Reposting my comment I did before:

Sublinks is a drop in replacement for lemmy. In version 0.1 nothing should really be different between the two apart from the default UI looking different

For world Ruud commented about that before and nothings been decided currently on theyre going to handle it (I assume youll see some sort of post in their meta community way before anything happens)

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago) (2 children)

I'm working on the frontend for it rather than the backend so I'll comment more about that

But a new project allows for way easier change of the base aspects. For example im currently working on a theme system thats allows for dynamic themes created at runtime as opposed to it needing to be built in. Also a components library. If this was added onto lemmy ui it would involve massacring the current structure of the UI to essentially make it a new project anyways

Originally was working on the stuff in a new UI on my own but I've merged that into what's happening with sublinks since they're making a new UI anyways as well and would let more of my UI changes to get connected up to the backend easily and shared across multiple frontends

In terms of technologies it also allows the federation code to be completely separated out from the api. Federation is currently its own project so it can be scaled separately and its made in go

Also allows for more organizational changes since we have more control over how the project is structured and the structure of how we talk to each other and decide on changes is different than how its done with lemmy (having a matrix space we talk to each other and there being weekly meetings as well)

Moderation tools is the first milestone after parity but theres also other milestones as well in terms of changes made that differentiates it from lemmy visible on our task board thats public on the github repo


Normal thats theres going to be multiple of the same type of software as people have different goals of what it should be and how it should be organized. Bevy and godot both exist in the open source gamedev space. Theres 7 misskey forks that all mostly aim to do different things but share the misskey api (and a lot of them also use the mastodon api). One of which (iceshrimp) is currently having a rewrite to change the tech stack and make it easier for them to add features

[–] [email protected] 27 points 1 year ago (6 children)

I dont know what youre concerned about relating to it but

Sublinks is a drop in replacement for lemmy. In version 0.1 nothing should really be different between the two apart from the default UI looking different

[–] [email protected] 9 points 1 year ago (1 children)

fair, I could repin it on one of the weekdays as well

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Threads can't see lemmy content either, its two different message types and they don't have handling for the one lemmy uses

(They also don't pull posts at all, only outbound federation is implemented in threads rn)

[–] [email protected] 1 points 1 year ago

Last one was a release of a new technology involving AI so would say its fine just on the edge, this ones just a small update post though

Im not modding here though. Could cross post it to lemmy dev regardless, doesnt hurt

[–] [email protected] 2 points 1 year ago (3 children)

The mod here is inactive from the site so they arent managing this as much but I think this is less AUAI content and more [email protected] content since its an update post on a lemmy bot as opposed to AI discussion

[–] [email protected] 28 points 1 year ago* (last edited 1 year ago) (2 children)

Were defederated from threads due to the community vote that voted to do so

As well, Lemmy cant view threads posts so even if this instance was federated with threads theres another thing stopping it and that is stopping every other instance from viewing all of the content (comments to lemmy posts show up but nothing else atm)

[–] [email protected] 8 points 1 year ago

Ive been working on some game tools to let me make various games quicker without needing to do the same things in every game i make

Above you can see two of them ^ Ive got an achievement system implemented as well as a toolbar that lets you trigger things easily for testing purposes (e.g. giving the player a weapon, spawning an enemy, etc.)

Theres a data persisting system that will persist data in different scopes (e.g. room, level, run, game, permanent) that everything else uses. For example the achievement system looks at a certain category and a trigger (which is a key that the data in the persister is set under) so that whenever data is added to that trigger it sees if its higher than the amount needing to unlock the achievement (and if so unlocks it). The persister is decoupled from everything else by sending signals and then everything that wants to look at what data is set can (this would be the achievements, the unlock system, the dialogue system to see which dialogue is unlocked, etc.)

Main tools I have made:

  • palette swapping (allows for swapping the palette of the game so that things like each zone can have different colors)
  • unlocks (what weapons, enemies, etc. are unlocked)
  • toolbar (debug helping)
  • persister (persists data through a scope)
  • logger (logs information (separate so other components can show the logs e.g. the toolbar or a terminal)
  • leaderboard (keeps track of scores of players)
  • data (reads txt files from a data folder for usage in the rest of the game for separation of data and behaviours. e.g. you can define enemies each in their own txt file and have a generic enemy object that has its properties set based on the enemy it is. Makes it so you can easily add new stuff
[–] [email protected] 2 points 1 year ago (1 children)

I'll update the community icon in a bit (probably sometime today)

[–] [email protected] 1 points 1 year ago

Yeah could try to implement it at one point after parity and moderation is reached in it/sublinks

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (2 children)

If anyone still sees messages from the spammer in the comments let me know, federated removals are wonky sometimes

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Day 14: Parabolic Reflector Dish

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)

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13
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Day 13: Point of Incidence

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  • Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)

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cross-posted from: https://programming.dev/post/3120457

This is a new community created by suggestion and popularity.

If anyone is interested in modding this community, please reply here to let me know.

I will temporarily mod the community in the interim.

20
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

cross-posted from: https://programming.dev/post/7188393

This community still mostly has me running it and has 1 other mod but I typically like starting communities off with at least 2 mods. This community is a bit different in that theres the solution megathreads that need to be posted when a new day drops (and then unlocked when the global leaderboard fills up). When it has a dedicated mod team running it ill remove myself so its not admin run

If youre interested feel free to say so below

[email protected]

Note: to be a mod its preferred if your account is within the instance since lemmy doesnt handle cross-instance modding that well and this makes it so you have access to features added to pangora that other instances may not have

 

cross-posted from: https://programming.dev/post/7188164

This community is currently admin run and doesnt have a dedicated mod team. Recently been getting a bit more activity

I just went through and updated the sidebar for the community to give more of a description about it. If youre interested feel free to say so below

[email protected]

Note: to be a mod its preferred if your account is within the instance since lemmy doesnt handle cross-instance modding that well and this makes it so you have access to features added to pangora that other instances may not have

2
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

This community still mostly has me running it and has 1 other mod but I typically like starting communities off with at least 2 mods. This community is a bit different in that theres the solution megathreads that need to be posted when a new day drops (and then unlocked when the global leaderboard fills up). When it has a dedicated mod team running it ill remove myself so its not admin run

If youre interested feel free to say so below

[email protected]

Note: to be a mod its preferred if your account is within the instance since lemmy doesnt handle cross-instance modding that well and this makes it so you have access to features added to pangora that other instances may not have

1
submitted 2 years ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

This community is currently admin run and doesnt have a dedicated mod team. Recently been getting a bit more activity

I just went through and updated the sidebar for the community to give more of a description about it. If youre interested feel free to say so below

[email protected]

Note: to be a mod its preferred if your account is within the instance since lemmy doesnt handle cross-instance modding that well and this makes it so you have access to features added to pangora that other instances may not have

10
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Day 12: Hot Springs

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)

FAQ


🔒 Thread is locked until there's at least 100 2 star entries on the global leaderboard

🔓 Unlocked after 25 mins

11
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Day 11: Cosmic Expansion

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  • Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)

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23
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Day 10: Pipe Maze

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)

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Doing some testing with animations for the site

All pages have a little fade in effect with the content by default when switched to to ease the transition a bit

The donation page I also added some custom swipe in effects to

Will eventually be adding handling for prefers-reduced-motion to disable the swipe in effects although not in currently


There may be some changes to how I organize the repos to rename Pangora-UI to pangora and the backend to something else

More info in the future though

20
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Day 9: Mirage Maintenance

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)

FAQ


🔒 Thread is locked until there's at least 100 2 star entries on the global leaderboard

🔓 Unlocked after 5 mins

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