Ategon

joined 2 years ago
MODERATOR OF
[โ€“] [email protected] 2 points 2 years ago* (last edited 2 years ago) (1 children)

Alright ive modded you

Heres my copy paste for the days (every day I switch the day and the title at the top (if I send it before the challenge drops I just do insert name here and then edit it later). When https://adventofcode.com/2023/stats hits 100 for both nums then I unlock the thread and put an edit at the bottom saying its unlocked

(text here is slightly different since 0.19 dropped now so my warning about that is gone)

# Day 15: Lens Library

## Megathread guidelines
- Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
- You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

## FAQ
- What is this?: Here is a post with a large amount of details: https://programming.dev/post/6637268
- Where do I participate?: https://adventofcode.com/
- Is there a leaderboard for the community?: We have a programming.dev leaderboard with the info on how to join in this post: https://programming.dev/post/6631465

***

๐Ÿ”’ Thread is locked until there's at least 100 2 star entries on the global leaderboard

I also add a link to the new post on the sidebar calendar when I post it

Title is in the format

๐ŸŽ„ - 2023 DAY 15 SOLUTIONS -๐ŸŽ„

The title emojis ive been rotating through 7 different ones based on the day of the week, can see past days for ones ive used or you can do your own thing

You should get options in the format

When clicking on the three dots on a post (bar the local pin since thats admins only). Community pin pins it / unpins it and the lock locks / unlocks the thread to prevent people from posting in it

Will unmod myself from here after I see its going fine

(If I dont get a reply back by the stats hitting 100 for both puzzles today then ill just post the megathread to catch it for today)

[โ€“] [email protected] 4 points 2 years ago* (last edited 2 years ago)

It still doesn't catch everything since there's users that don't vote comment or post

Adding in users who don't do any action would double it again (although not public info which people are visiting communities hence why its not part of it)

[โ€“] [email protected] 36 points 2 years ago* (last edited 2 years ago) (1 children)

Thanks for merging in some of my changes <3

Code block support should be great for posts coming from programming.dev and the active user change should help communities feel a bit more alive and be more accurate to actual activity

[โ€“] [email protected] 3 points 2 years ago* (last edited 2 years ago) (3 children)

For modding in general, baseline is checking and handling reports made by users. In addition to that though there can be looking over posts in the instance to make sure none break the rules (sometimes theres stuff like off topic posts made that arent reported)

This community specifically in addition to the above has the solution threads that would require to be posted when the new puzzle drops while AoC runs throughout december

Daily tasks:

  • checking reports once a day or something similar and dealing with them
  • while AoC is running at midnight ET post a solution megathread and lock it. When the two numbers for the day at https://adventofcode.com/2023/stats get above 100 unlock it (done to prevent cheating on the global leaderboard, only the first 100 scores count there). Usually takes at most 30 mins to reach 100, was much shorter in the early days of the month
[โ€“] [email protected] 2 points 2 years ago* (last edited 2 years ago)

Alright, if you make an account and make a post or comment in the cscareerquestions community then I can mod you

Usually like to start communities off with two mods so this post will still be open until theres a second response

[โ€“] [email protected] 2 points 2 years ago* (last edited 2 years ago)

Thats already handled by lemmy ui currently. The same link posts will collapse into the same one

Just isn't supported by some frontends since its a frontend specific feature (mostly the apps)

Comments merging isn't supported though but the post mirrors can be toggled between relatively easily

[โ€“] [email protected] 2 points 2 years ago* (last edited 2 years ago)

Yeah ill be editing it and trying to relaunch it in the new year with a different format

[โ€“] [email protected] 3 points 2 years ago (2 children)

The issue with that and reason why AoC doesnt use that for the leaderboard is they dont have access to the code people write, just the final result

Adding that as an option would mean having something that takes into account differences in base runtimes of code for different languages (e.g. scripting languages taking longer) so that its feasible to code it in anything, and having the ability to execute many different kinds of code which can be a pain to set up (and would mean youre then running arbitrary code unless you sandbox it)

I used that as the way to rank people in [email protected] when I was running that and its been on hiatus for awhile due to the effort needed to run it since I havent had time due to building up things in the instance such as [email protected]

It could work if self reported but then its easy to cheat

[โ€“] [email protected] 2 points 2 years ago* (last edited 2 years ago) (1 children)

Small warning, the change to change how lemmy as a whole calculates active users just got pushed so instances may mess up the stats as they upgrade to 0.19 when thats stable (and instances using it rn when they upgrade to a more recent release client) (Makes how programming.dev and lemmynsfw calculate community stats the default)

[โ€“] [email protected] 2 points 2 years ago

It doesn't, still spams low upvote posts, just slightly tweaked ordering

[โ€“] [email protected] 2 points 2 years ago* (last edited 2 years ago) (1 children)

btw if you put the url to nim as /c/[email protected] I dont think the url bot will trigger since it does the same thing the ! format does

[Nim](/c/[email protected])

Nim

Edit: yeah looks like it didnt reply to me so this format works

[โ€“] [email protected] 13 points 2 years ago (1 children)

Looks like a camelCase variable to me so its likely just a temporary word they replace with the actual bot name but something went wrong and it didn't replace it properly leading to the temporary text showing instead

There could be some other reasons but the actual cause cant really be determined without looking at the source code

 

Answer will be revealed in a day, put guesses below

20
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Pretty interesting take on a game jam. Theyve got 6 different days you can join and you need to continue a game someone made in the previous day

 

And were up to the third language to guess! This one might be a bit harder for most people compared to the last two. Throw your guesses down below and ill reveal the answer in a day

 

Answer will be revealed in a day. Comment your guesses below

 

Give your guesses below, answer will get posted in a day

3
Guess the language: #1 (programming.dev)
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Throw your guesses down below. Answer will be given in a day

2
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Welcome to the programming trivia community! This will be a spot where you can post questions related to the instance and others will have a chance to guess answers

Answers should be given in the comments around a day after the question was posted and do not look up answers on search engines if you are answering it. Just post a guess for what you think the answer is in the comments

Ill be doing daily questions (and will do some more today + tomorrow to start the community off) but feel free to post your own as well

To start off heres a history-related question, enjoy!

6
Comment language bug fix (programming.dev)
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Ive recently been made aware of a language bug existing from building up my remindme bot

The bug was that comments from platforms such as kbin will naturally be set to an undetermined language regardless of what the community language settings are. This makes it so that if people try to reply to that comment, lemmy will break and not let the reply be posted (since its a language that goes against what the community has set)

As a fix to this I have set every community I have access to to be able to handle every single language. (This should be about 90% of the communities, you can check the list in my profile). You shouldnt run into any language invalid errors anymore and should be able to talk to people from kbin now in almost all communities in the instance

You may still run into the bug in other instances though depending on what they have their community language set to

 

Unity has 59% of all games Godot has 19% Gamemaker has 5% And unreal has a bit below 5%

Compared to last year Unity (-4%) Godot (+7%) Gamemaker (-6%) Unreal (~)

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