Tabletop games are fine to post, else we would be something like video game development as opposed to game development
Always nice to see some tabletop games getting made
Tabletop games are fine to post, else we would be something like video game development as opposed to game development
Always nice to see some tabletop games getting made
Heres a couple other game dev ones from programming.dev since youve got some of them there
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
edit: [email protected]
Seems like thats more oriented towards development as opposed to fediverse admins but if theyre fine with admins coming in I can try talking to them. Do you know how I would contact the people running that
Nice, if you want you can also say how you solved it here in case someone stubles on this post in the future
LemmyBB is just an alternate frontend. It is possible to not federate with any other instances though by turning federation off in the instance settings
The JavaScript singleton no longer exists in Godot 4. Instead theres something called JavaScriptBridge. Docs about it here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html#calling-javascript-from-script but havent used it before so cant give more than that
~~Community created at [email protected], if you make a post in the community I can mod you~~ edit: since it seems like youre just going to look for mods anyways ill just handle it for now and make something for it in the community adoption community
Theres nothing coded in lemmy to do that, just something someone probably said as a joke.
I found the comment you were referring to and it was due to the article not being visible outside certain countries (I assume its just visible in the US and Canada since I can see it here in Canada)
For another country:
Yeah its not ideal but its due to this being a feature programmed in the lemmy backend but not the lemmy frontend (I had to manually do http calls to get things hidden). In the new frontend im making for the instance itll be much more apparent that a community is hidden rather than just having no posts
Ill see if I can get it working better with various aspects like that as well while developing
Ok I might be semi misunderstanding what your rss reader does by what youre saying but ill go through everything that happens with this feature
For anything relating to rss readers im using fluent reader as that is what I use
When someone navigates to a community in programming.dev and the community is hidden they are shown this
With the no posts text appearing on the left but the stats on the right having posts
Then when they subscribe to that community they are shown this
With all of the posts now appearing
When you look at a community page initially (either from manually going to it or getting sent to it by some other thing) you get the same view as in the default behaviour
if you then right click on the rss symbol beside the post sort dropdown and click copy link you get a link to the rss feed for that community
If you then add that link to your reader it will show posts in it
In terms of getting to the content, direct links to posts still work while the community is hidden
if your rss reader just navigates to the community link and doesnt do anything else no posts will show no. You would need to subscribe within the reader that case (although all of them should support the rss post feed)
From when I tested it rss feeds still gave the exact same posts ignoring the fact communities were hidden (since rss feeds arent tied to what happens on the site at all). What rss reader are you using, I can check
Either works, mostly depends on what its a category of
For example gamedev makes sense to have a general one and then a bunch of communities for the different types
But for something like container technologies it may not make sense to do a general one since there wouldnt be content for it so it would be only specific ones like Docker & Podman
And for something like [email protected] it might not make sense to do communities for each specific AI