Yeah, I realize that and that's a nuisance for a videogame... If the game is small enough, OP might be able to give it a virtual GPU with VirtualBox, I did it in the past to play with friends on a single computer. I don't know if the usual KVM-based VMs support it as well.
bruce965
Keep in mind that non-hardenized containers only protect you from bugs, they don't protect you from sophisticated malware. If you suspect the software you are trying to run might be a virus, don't run it, or run it in a virtual machine.
I would recommend using containers only if you absolutely understand how to make them secure AND you have no reason to suspect the software you are running might contain nefarious code. In any other case use a virtual machine.
On Windows: VirtualBox (free and easy to use, but still advanced/powerful) or HyperV (already included if you have Windows Pro).
On Linux: anything based on KVM, my personal favourite is virt-manager, but QEMU is also great.
I would stay away from VMware because the free version is quite limited, and the pro version is not free. The free alternatives are equally good or better, so no reason to use something paid imho.
No no, this is actually open source. Not just the ISA, but also the silicon.
I filled your survey. It would be nice if you could share the results once it's completed.
So that's why GOG newsletters often go in the spam folder!
No, I've never unsubscribed. But I noticed that a good fraction of GOG emails get marked as spam. Now I know the reason.
Well... that would make sense. But it's much much easier to just do it preemptively. The browser API to check how much memory is available are quite limited afaik. Also if there are too many elements the browser will have to do more work when interacting with the page (i.e. on every rendered frame), thus wasting slightly more power and in a extreme cases even lagging.
For what it's worth, I, as a web developer, have done it too in a couple occasions (in my case it was absolutely necessary when working with a 10K × 10K table, way above what a browser is designed to handle).
Also, for anyone who has Amazon Prime, these games are currently free. https://gaming.amazon.com/loot
Actually that might not have been done to deliberately disrupt your flow. Culling elements that are outside of the viewport is a technique used to reduce the amount of memory the browser consumes.
I would recommend checking out LosslessCut. Behind the curtain it runs ffmpeg, so you should be able to find the perfect command.
In the features list:
View ffmpeg last command log so you can modify and re-run modify recent commands on the command line
Official article about the incident: https://godotengine.org/article/statement-on-godloader-malware-loader/
There's the whitepaper.
https://github.com/deepseek-ai