crossmr

joined 2 years ago
[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Not the story but the world

Galaxies, on the other hand, is a more open-ended gaming world that lets you hunt Rancors, take bounty- hunter missions, craft hundreds of items. build factories, landscape cities, and par- ticipate in a player-run economy. Even if tending flora farms and building sofas aren’t emblematic Star Wars activities, they’re representative of the tremendous freedom you’re given to roleplay a virtual lifestyle of your own choosing.

That's the part that added roleplaying. reality is something like dwarf fortress adventure mode, or any colony sim is far more of a roleplaying game than most 'roleplaying' games, especially at the time.

this has some description of player runs towns: https://www.mmorpg.com/guides/city-building-guide-2000116198

[–] [email protected] 2 points 1 year ago (1 children)

Thanks for posting that. I had thought about this article a few times over the years. I always thought he did a good job of explaining what made a roleplaying game a roleplaying game. It wasn't that many years before this that 'action RPG' starting being used as a term and half the time 'rpg' was being used to mean nothing more than 'we have levels'

[–] [email protected] 11 points 1 year ago

It's because the fanbase is a bit tired of the developers.

The developer already set the tone very early on by being a pompous prick over the whole ban nonsense. No one could prove it but it seemed like certain key remappers (like for joysticks and things like that) were causing the anti cheat to trip even if they weren't being used, just running in the background. The CEO was a real jerk about it on twitter when people asked why there wouldn't be any appeals.

That kind of arrogance and behaviour came out several times. There isn't any reason for the community to give them the benefit of the doubt.

[–] [email protected] 37 points 1 year ago

Big surprise that Crema has stepped in it again. They've been pretty awful since this game started. I can still remember when they first rolled out the bans and insisted their would be no appeal because their ban process was never wrong. The CEO aggressively defended it, and it wasn't very long before community managers were walking that back admitting some people had to be unbanned.

Their discord was run by dictators as a meme that cropped up around a botched patch resulted in the mods going nuts and banning anyone who mentioned it, and the steam forums were the same. They had a gaggle of fanboys who'd attack anyone who said a bad word about the game, and if anyone talked back to them one of the developers would come along and ban them.

It was such a great idea ran by absolutely awful people.

[–] [email protected] 34 points 1 year ago (16 children)

Steams cut off that, at just the $3 million mark, is $450 million. This is $900,000 per game.

People wonder why other companies wanted to make their own launchers. They leave millions on the table by having steam 'handle' things.

This is also why Valve isn't that inclined to pump out tons of new games.

A game like Palworld, which as of 3 weeks ago, has sold 12 million copies would end up making Valve somewhere in the neighbourhood of $72 million as of the end of January.

[–] [email protected] 17 points 1 year ago (1 children)

As a Canadian that's scarf weather.

We've definitely hit that low a few times, but we also hit that low with the wind quite frequently. It's really not uncommon to hit -35 or lower but if it's windy it'll break -50 with the windchill.

[–] [email protected] 6 points 1 year ago

LGR hammering the buttons on a mouse that also doubles as a drinks cooler while looking on ebay for these...

[–] [email protected] 0 points 1 year ago

don't recommend channel works fine for me. Not interested does nothing.

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