darkghosthunter

joined 2 years ago
[–] [email protected] 2 points 8 months ago

Yes and no. They had to put the version identifier somewhere to avoid sorting problems or parsing problems, so I think that putting somewhat in the middle is a good tradeoff.

[–] [email protected] 9 points 8 months ago

Let's see:

  • There is already Steam for Mac, which a great catalog and sales.
  • The only appeal of an App Store game is cross-platform... in Apple devices.
  • Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
  • There are no platform-selling exclusives.
  • There is no exclusive hardware features.
  • Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.

Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.

[–] [email protected] 1 points 8 months ago

I don’t remember quite well, but it sold well, but not well enough for a AAA franchise.

[–] [email protected] 8 points 8 months ago (2 children)

Capcom is on a row giving fans what they want and making millions from it. Compare that to Square Enix.

[–] [email protected] 11 points 9 months ago

Well, the thing is that 3 years looks like "too long" but eventually the spec is held by the timeframe of having actual silicon. Even if it's not 1 year or 2, at least is not 5 or 7.

That's probably the problem of standards. Everyone has to agree to a new spec, instead of a company offering double the PCI Express bandwidth and latency that, low and behold, only works on their hardware and will charge for royalties.

3 years look like a lot, but it's cheaper than vendor lock-in, which everyone has afraid of since is in that moment your business is controlled by other business.

[–] [email protected] -1 points 9 months ago

Common rule: AMD for Linux, NVIDIA for anything else.

[–] [email protected] 8 points 9 months ago (3 children)

I don’t think it’s a scam or a fraud (legally), but it’s really an undercooked assistant that is $170 too much.

I think that CZ has something, but eventually we will have to wait and let it cook, to check how the company (and maybe the device) are entangled with cryptos.

[–] [email protected] 4 points 9 months ago* (last edited 9 months ago)

That is bloody outrageous fam!

[–] [email protected] 2 points 10 months ago (1 children)

Analysts said it would sell around 350,000 units, so that’s below expectations of what Apple expected by shipping 800,000 units.

A flop would have been <100,000.

Either way, I think that Apple expected this and they were preparing for an update on 2025 if things go really well, but it didn’t. Whatever units have in the oven, they will probably be used for a Vision Non-Pro.

Even then, they will have it rough. Current VR headsets are cheap enough and good enough. It feels like the iPhone came 2 years after Android came to the market.

[–] [email protected] 9 points 10 months ago (2 children)

There are few games that define a genre, transforming them into games for history books, and that’s Super Metroid. It refined the exploration-by-abilities genre we know now as “Metroidvania”, much like Dead Souls defined the “Souls” genre, and so forth.

On the other hand, it also had it lows. Like that entry you don’t talk about that we hope someday is declared non-canon and all copies destroyed by spontaneous combustion.

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