enthusiasm_headquarters

joined 4 months ago
[–] [email protected] 1 points 3 hours ago

It's just a thing. There's a few things you can do to help keep characters somewhat more intelligible. I don't know what you've done/tried yet, though.

[–] [email protected] 1 points 18 hours ago

Who downvoted me saying I loved the dev. That's not very nice.

[–] [email protected] 1 points 1 week ago (1 children)

Hmm, perhaps I spoke too soon. I put the custom code in the character's custom code section. I reloaded the chat tab. Then typed /print in the chat field. It gave me an "Executing custom code" status for a few seconds, but nothing happened. All I have on this browser is Ublock Origin, would that mess it up maybe?

[–] [email protected] 2 points 1 week ago

It's a problem with the philosophy of open communities that can only be solved with worse problems, I'm afraid, and I'm speaking as a former moderator, for over 5 years, of a game channel with 10,000+ users in it at any one time.

I don't use perchance's chat feature, but I'm certain you could figure a way to import your own chat frame into the generator. For example, start an IRC channel and import it in, with you and trusted users as the ops, and then ban the IPs of the gross people/Trump supporters/pedophiles.

[–] [email protected] 1 points 2 weeks ago

VioneT, this is exactly what I wanted, thank you so much!

 

I'm sure this question has been asked before, but I cannot find an answer.

I have exported many AI chats on perchance as .JSONs, and I could probably figure out a regex or something to do an acceptable job of cleaning it up, but ideally I'd love to just export these JSONs into a file that loads up as it does online on perchance; a nice, readable format with images where they should be and stuff.

This is for offline archiving, or should perchance disappear some day, etc. Thank you!

[–] [email protected] 1 points 2 weeks ago (1 children)

I would just like to take this moment to say how much I love you.

[–] [email protected] 2 points 4 months ago

So I created a lemmy account (this is cool, I hate corporate social media, but this is cool) just to post about this. Since your topic was right smack at the top of the forum I figure I won't waste space posting the same thing.

I have a couple very long conversations using the https://perchance.org/ai-character-chat interface, which seems to be the most feature-rich and interesting of the AI text tools on perchance. Thus far I've got about 10mb of text across a few sessions, and like you I've struggled to figure out why the hell the AI gets stuck on itself.

**I'll just list things that I've tried: **

  • Using [AI:] and (AI: ) and to be explicit about not using certain words. I've tried many different combinations of these just to see if it helps. You've probably noticed the AI can adopt very quirky and sudden idiosyncrasies for no apparent reason.

  • Editing the AI character (evoked with /ai by default) to include banlists of overly used (by that I mean almost every reply) words, often completely nonsensical in their context.

  • Including a simple reply instruction, the small field that is auto-inserted before every AI reply, with something like [AI:](Reminder: Do not in any way say, use, write ... with the words X, Y, or Z.)

  • Lore. I've tried both including same word blocks in lore txt uploads and in the /lore feature.

  • /mem I have gone through the AI mem file and manually deleted every single instance of a word or two I want never to appear on the hunch that it was "reinforcing" itself as above user rightly identifies.

My chats have become infected with "hope" and "pride." The characters are proud of basically everything. I have nothing against either hope or pride in general, but it's maddening. Sometimes the instructions seem to have an effect, but inevitably this happens:

Muggles feels a sense of, not quite pride, she knows she can't be proud, but something a lot like pride, a warm sort of connection that resembles pride.

I almost think the AI is messing with me. I think a simple bandaid would be to allow a hard blocklist feature. I've also tried using the (negative:::) feature used in image making, but this seems to have zero effect.