kwramm

joined 2 years ago
[–] [email protected] 1 points 1 month ago

@[email protected] Space Quest III - and despite the fact they their take on game development wasn't too far from reality, I still ended up developing games

[–] [email protected] 1 points 2 months ago

@[email protected] she's making progress quite fast. Also kudos for outlining the fog-of-war algorithm.

[–] [email protected] 1 points 4 months ago (1 children)

@[email protected] Game artists really need to read this. Too many "realistic" games where the castles look like out of Disneyland and ships are shoeboxes with toothpick masts

[–] [email protected] 3 points 5 months ago (3 children)

@[email protected] I've been there... those weren't good years for academic excellence