I also have 16gb vram and the 32b version runs ok. Anything larger would take too long I think
kyoji
While this is true, the meme suggests (to me) that, just as in real life, a lamp that is on consumes more energy than a lamp that is off. In addition, in the case of a monitor with a back light, every pixel in the scene will consume the same amount of energy (assuming all 'pixels' in a monitor panel consume the same energy) regardless of what is rendered.
Taking all that into consideration, not only does the lamp not consume anymore power when on, the lamp itself does not consume any more power than any other object rendered in the scene. I believe this is only true for when: 1) a monitor has an always-om backlight 2) it is not an HDR rated monitor and 3) we are only considering energy consumed during the production of light, not while rendering.
(I know the meme is not serious, but I'm having fun 🙂)
Emacs is from 1975 I think? So it's very possible 🙂
Depending on the kind of monitor you have this isn't really true, the screen's backlight will use the same amount of energy whether the rendered scene is all black or all white. Exceptions being technologies like OLED where individual pixels can be turned off/on
Frames are the outer-most container for windows. I may be wrong on this, but there is 1 frame per instance of emacs, or emacs-client
How did you move to Norway? Afaik you can't just show up to stay permanently.
I disagree with this. I tried Doom when I first started using Emacs and yes, it gets you there faster, but it's extremely opinionated and essentially has it's own configuration language. I found that confusing when trying to learn how Emacs works, as there is "the Emacs" way, and then "the Doom" way.
Yes org-mode is an excellent alternative to markdown. Emacs offers a ton of features out of the box related to org-mode. However it is intrinsically tied with Emacs, so if you aren't sure about Emacs, then I wouldn't suggest using org-mode as a replacement just yet. I do encourage you to give it a shot though!
It was a good assumption. These days most games will work flawlessly in WINE/Proton, but the same can't be said for other Windows software, sadly.
The Affinity suite is notoriously difficult to get working properly in WINE and/or Proton
I currently run it in a Windows 10 VM using virt-manager and the virtio
drivers from RedHat to enable OpenGL acceleration on a Windows guest. It is a decent experience. Would probably be much better if I passed a USB pointer directly into the VM instead of relying on virtualization.
Haven't tried it in WINE, and probably will never bother until the Affinity team take it seriously.
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