lime

joined 6 months ago
[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

that's not something i've ever had to do, i've only done that for hard drives.

[–] [email protected] 1 points 1 week ago

on mint you install them as packages.

[–] [email protected] 2 points 1 week ago (4 children)

i've never needed to set a single flag with dd. i just do if=the_iso of=the_disk. what flags?

[–] [email protected] 4 points 1 week ago (2 children)

that's correct. on windows, rufus is a better tool, and on linux or mac it's just a built-in command with a manual packed in.

also, ubuntu ships with startup image creator, and gnome disks ships as a flatpak, if those are more your speed.

[–] [email protected] 1 points 1 week ago (2 children)

they're probably teeth

[–] [email protected] 15 points 1 week ago* (last edited 1 week ago)

well, sorta. some engines like unreal have indeed dropped physx (in fact that's the only one that's in there as having dropped it), but there are some heavy hitters in there. unity did not drop it as far as i know, but they have a separate version without it that's not made for games.

i also happen to know that ARMA 3, which is not on the list, is a heavy physx user. so i don't know how accurate any of our lists actually are.

my takeaway from this list is that if nvidia follows suit with their AX series and other pro cards, they are going to lose significant market share with the CAD and CFD crowd, because those guys have 40 year old codebases and they are not going to be happy that they have to rewrite a subsystem.

[–] [email protected] 61 points 1 week ago (5 children)

this is an incomplete list. as per the wiki article:

PhysX in Video Games

PhysX technology is used by game engines such as Unreal Engine (version 3 onwards), Unity, Gamebryo, Vision (version 6 onwards), Instinct Engine, Panda3D, Diesel, Torque, HeroEngine, and BigWorld.

As one of the handful of major physics engines, it is used in many games, such as The Witcher 3: Wild Hunt, Warframe, Killing Floor 2, Fallout 4, Batman: Arkham Knight, Planetside 2, and Borderlands 2. Most of these games use the CPU to process the physics simulations.

Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke, or simulated particle debris.

PhysX in Other Software

Other software with PhysX support includes:

  • Active Worlds (AW), a 3D virtual reality platform with its client running on Windows
  • Amazon Lumberyard, a 3D game development engine developed by Amazon
  • Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage, computer animation suites
  • DarkBASIC Professional (with DarkPHYSICS upgrade), a programming language targeted at game development
  • DX Studio, an integrated development environment for creating interactive 3D graphics
  • ForgeLight, a game engine developed by the former Sony Online Entertainment
  • Futuremark's 3DMark06 and Vantage benchmarking tools
  • Microsoft Robotics Studio, an environment for robot control and simulation
  • Nvidia's SuperSonic Sled and Raging Rapids Ride, technology demos
  • OGRE (via the NxOgre wrapper), an open source rendering engine
  • The Physics Abstraction Layer, a physical simulation API abstraction system (it provides COLLADA and Scythe Physics Editor support for PhysX)
  • Rayfire, a plug-in for Autodesk 3ds Max that allows fracturing and other physics simulations
  • The Physics Engine Evaluation Lab, a tool designed to evaluate, compare, and benchmark physics engines
  • Unreal Engine game development software by Epic Games. Unreal Engine 4.26 and onwards has officially deprecated PhysX.
  • Unity by Unity ApS. Unity's Data-Oriented Technology Stack does not use PhysX.
[–] [email protected] 30 points 1 week ago (12 children)

i still don't understand why anyone would use etcher. it's an electron wrapper over dd. it's 80MB where rufus is 1.5. when it appeared there were already other programs that did its job better.

[–] [email protected] 1 points 1 week ago (4 children)

narwhal tusks are teeth but rhino horns are hair

[–] [email protected] 1 points 1 week ago (6 children)

both narwhals and warthogs can have their teeth pierce the tops of their heads as they grow

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