osiriswrecks

joined 2 years ago
MODERATOR OF
 

Although I renewed SSL certificates about a month ago, something happened and it didn’t fully take. This caused the site to go down both on desktop and mobile. The issue has been resolved, and the instance is accessible as usual through mobile apps. Desktop is still touch-and-go, but I’m keeping an eye on it.

I apologize for the myriad of tech issues we’ve experienced so far this year. Thank you for sticking with me through it all and I will do my best to make things as smooth as possible moving forward.

 

This is related to this post, but I still see this issue pop up fairly regularly. As far as I can tell it's a bug in the latest version of Lemmy, so we might just have to "deal with it" for now.

This only affects the desktop experience - accessing the instance through the API via an app works perfectly fine.

I'm going to leave this up for the time being so hopefully people understand that when the site "goes down", it's not really down. Thanks for understanding, everyone!

8
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I don’t know how long this has been going on but I just realized Lemmy.graphics is returning a server error on desktop browsers. It appears to still be functional via mobile apps, which is good news, but I’m working to figure out what’s going on and will report back here once the issue is resolved. Sorry for the inconvenience!

 

Thanks to some help from the community I managed to get the instance updated to v0.19.1. Please let me know if you experience any issues now that we're on the latest release. I'll do my best to keep things more up-to-date around here moving forward.

2
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

We might briefly go offline tonight around 10pm EST as I perform some routine upgrades. I'll repost here when everything is set!

Update: Everything is good to go for now! I attempted to upgrade to the latest version of Lemmy but it appears there are still some hiccups that will require special attention so I reverted us back to v0.17.3 for the time being. I will try again this weekend when I have more time.

 

I'm trying to export a baked camera animation from Blender to Unreal 5. It's just some basic translation/rotation movement, like a camera dolly. I export to FBX, create a Cine Camera in UE, and import the animation, but for some reason my camera turns sideways and the camera scale is animated at some crazy values (like 2500+) while location and rotation stay the same. I've found half a dozen YouTube videos that talk about how to do this and I'm following them exactly but my scene is borked and they're like "LOL it just works check it out". Is there something stupid simple here that I'm missing?

 

cross-posted from: https://lemmy.graphics/post/1290

Again, not mine, but I'm going through old Reddit saves. It's fun to see unique rigs in Blender!

 

Again, not mine, but I'm going through old Reddit saves. It's fun to see unique rigs in Blender!

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