russmatney

joined 2 years ago
[–] [email protected] 10 points 11 months ago (11 children)

Thanks! I’m hopeful it helps folks as an example godot game. Not that my way is the best, but it’s working for me, so feel free to borrow some patterns!

[–] [email protected] 8 points 11 months ago* (last edited 11 months ago)

A steam link would be nice!

https://store.steampowered.com/app/2779710/Dot_Hop/

Got dropped b/c i also included the image, i think [update: realized can edit the original post, so the link is in there now]

[–] [email protected] 3 points 11 months ago

Thank you, I'm glad you like it! I like pixel art b/c it's so constrained, so it helps me relax and just fit whatever i can in the space. Hope you like the game!

[–] [email protected] 6 points 11 months ago (2 children)

I added a more celebratory new-puzzle-set-unlocked screen to Dot Hop yesterday:

Dot Hop is launching March 1st (next Friday)! Originally prototyped as Flower Eater in the Fediverse Summer Jam - now re-implemented in Godot, with ~50 more puzzles (and many more to come!)

Check it out on steam and on github, or watch a short devlog about it on youtube

[–] [email protected] 2 points 1 year ago

I’m going for zig and gerbil this year! Love AOC for learning new langs a day at a time :)

[–] [email protected] 1 points 1 year ago

Dang, haven’t heard of this, looks pretty cool!

[–] [email protected] 3 points 1 year ago

I’m going to try to use both zig and gerbil. Usually i use clojure, so might fallback to that as well. I started doing puzzles from 2015 this week, and that’s been fun so far

[–] [email protected] 1 points 1 year ago

In fact i did not know that! Thanks for the vid, will check it out!

[–] [email protected] 4 points 1 year ago

https://godotwildjam.com runs every month for the last …60+ months?! Feels like a long time!

Anyway, It’s a great community of godot game devs!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Also, g2 would be defended by the white queen after the f pawn takes the knight

[–] [email protected] 5 points 1 year ago (2 children)

This was a cool talk on teaching programming gradually (with a lang called hedy) at last year’s strangeloop: https://youtu.be/fmF7HpU_-9k - might be some useful takeaways for you in there

[–] [email protected] 1 points 1 year ago

Plus the post-gamr analysis tools are great! Tho a bit odd discovery-wise.

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