Under Accessibility settings, there's now weapon auto-firing, so auto-charge weapons, bursts, and semis are all basically auto now if you want it.
sandriver
I think 5 was the reference normalized cap, but the actual hardcap is 10. If you were to use Amalgam Furax and Lethal Torrent and not Semi Cannonade, you'd overcap.
Amazing. You can now fish for Chamber Cascade 13.4% faster!
I didn't know about the cosmetic items before your post! Excited for the syandana.
First part is true, but you can still do the standard Nukor sweeping motion. It racks status so quickly enemies will still be primed beyond what the weapon can natively achieve.
Good catch! The Mutalists in question are limited to specific mission types, so I just totally missed that. In my experience the Charger projectile tends to be fairly limited, as it doesn't always seem to be able to reach even if you trigger the behaviour by breaking their pathing to you.
Secondary Encumber for your arcane is the big one. Then I usually just use Primed Heated Charge so it can do some basic heat inherit priming.
When I started again on Switch, Lavos carried me through whatever I couldn't do on Zephyr. He's got a little bit of everything a new player needs: good survivability, bypasses energy economy, extremely high damage potential, decent CC. He remains good in non-scaling Steel Path too, although you'll have a much smoother time using more specialised or versatile frames.
Ironically, as enemies scale in damage, Lavos transitions to a glass cannon, but what a glass cannon he is! Secondary Encumber heat primers like Hystrix, Epitaph, or Incarnon Furis can push Catalyze into the millions of damage per tick.
Catalyze also has some nice options for primers nowadays. Previously you were stuck with Cedo, which somewhat limited your maximum damage range to a mostly frontal range, but Melee Influence means that a primer Xoris can easily spread Electric, Radiation and your choice of a secondary element in a wide area, although I would recommend still using a Furis, Epitaph or Cedo for focused intensive priming on hard targets.
Valence Formation is an incredible augment. Being able to extend his priming capabilities with another secondary element, or force Heat when it comes time to dump damage into a target, is incredibly powerful.
Overall, I'd say Lavos is easy to play, easy to build, and welcoming to new players. He has some of the highest damage potential in the game, and can take a beating. He has scaling issues on higher level content, but by that very late stage you should have options available to you.
It also cancels all forms of scorpion wires, meaning Infested become a melee-only faction aside from non-scaling MOA goop and flies. I always keep a Silence helminth loadout handy on any frame I regularly fight the Infested with.
Here's one: today I rediscovered that Nyx can mind control Acolytes, but I'm not sure if it bugs their damage reduction in the same way that Revenant's Enthrall does.
I have such mixed feelings about Equinox. On the one hand she technically has 7 buttons and basically unrivalled flexibility and capacity for self-expression. On the other, there's an aura of disappointment about her that her two big, unique abilities are both tied to Day Form, while Night Form seems to have slowly receded to being the prototype for other frame abilities. To me she feels conceptually inelegant and unsatisfying, a complex and nearly unique 7-button frame who's slowly faded into having two big buttons that are uniquely hers and remain powerful.
I think she deserves a deep rework to modernise her given the way the game is evolving past her, and to redress the way DE has basically pillaged her kit to give to later frames in an improved form. It's fine if she's a jack-of-all trades design that trades raw numbers for strategic breadth, but those numbers need tweaking and modernising.
Some things I don't like:
- Peaceful Provocation's Pacify effect seems overly stringent, having four zones of effectiveness makes the outer slow pretty meh. I don't expect it to be Gloom, but maybe just two zones or reducing the harshness of the dropoff to the outermost zone. (Or maybe I've misunderstood and only the damage debuff falls off, I never actually labbed it.)
- Energy Transfer should be baseline so you can play a form-shifting style out of the box without giving up an augment slot for it.
- Mend's passive shield bump isn't really adequate with the amount of damage players take now on SP and beyond
Man, Sevagoth has been buffed out of control from where he started. A double augment build will passively nuke the map, spread damage vulnerability, and apply a critical chance curse to any enemies that survive The Hauntening. At last, he can finally refresh his damage vulnerability at will! Gloom will also provide some second-line CC by slowing anything approaching an objective (or at least, whatever survives the Shadow Haze onslaught).
If you're looking for an accessible Sevagoth that won't eat your forma, I can highly recommend running both augments and replacing his Shadow with a survivability tool like Condemn or my FBHCAB setup (Fractured Blast/Lycath's Hunt, Health Conversion, Arcane Blessing).
Also a funny story, Shadow Haze dropped at the end of July 2023, and the remainder of that year saw Sevagoth experience a meteoric rise in usage of 36%...... from 0.3% usage to 0.41% usage, lol. I imagine the Prime has skipped the queue because they realise they've created a monster and people are going to want to use this frame.
Please look forward to Sevagoth Primes running rampant and making missions completely unplayable. Did you think Saryn and Gyre were bad?