sirxdaemon

joined 2 years ago
[–] sirxdaemon 1 points 1 day ago* (last edited 1 day ago)

It seemed like it was fixed in v246 but somehow broke again in that version? I'm on v249 and still haven't seen any comments highlighted.

EDIT: I post that and then it works one time. It randomly works but mostly not for me.

EDIT2: Specifically, I have the comment button as a secondary button and when there's an orange number, that means there's new comments but when I view those posts, most of the time there's no highlighting whatsoever.

2
submitted 2 days ago* (last edited 1 day ago) by sirxdaemon to c/lemmyconnect
 

Was working in a recent version but now everything opens in the internal browser. I'm on v247.

EDIT: For posts with links where the thumbnail is not resolving, the link goes to the external browser. For everything else, it opens in the internal browser; with the open external setting on.

0
Test (cbc.ca)
submitted 2 days ago* (last edited 2 days ago) by sirxdaemon to c/test_community@sopuli.xyz
 

Previously, if you triggered dart traps in a trap-filles room, as an example, the timing of events worked in a way that if you scooted out of the room before time resumed, you would be hit by all those darts. Basically, when time resumed, the events that played out would play out as they did and you would be triggering those darts in plain view of them.

I remember the timing of events were change somewhat recently so I wondered if things have changed and they have. I was able to time-stop, throw some rations at dart traps and then darted put of the room before time resumed, walking away unscathed. So just an FYI for older players.

5
submitted 3 days ago* (last edited 1 day ago) by sirxdaemon to c/lemmyconnect
 

It was working in a recent version but I no longer see the highlighting in v244&245. Tried toggling the setting on and back on but nada.

[–] sirxdaemon 3 points 4 days ago

A post he made awhile back is pertinent so I'll quote the relevant part.

Leaving Reddit (and twitter) was never about shutting myself out, it’s entirely because those platforms are run by vile people and I can’t stand to use them anymore. Back in the early days Reddit was 100% of my community interaction, and I admit I do miss participating in big discussion threads there, but these days the majority of my communication time is through direct messages (mainly email) and that’s been the case for years.

[–] sirxdaemon 2 points 4 days ago (1 children)

I'm curious what people think of the potential change.

Personally, even if the shielding is chunky, it'd still be a nerf to me. The current passive shield is useful at any health level, synergizing with a defensive build. The proposed change seems less useful.

[–] sirxdaemon 2 points 4 days ago

Yes ~~sir~~ insert pronoun here.

[–] sirxdaemon 2 points 4 days ago (2 children)

No worries. I FAFOed. And user notes I can add back.

8
submitted 5 days ago* (last edited 2 days ago) by sirxdaemon to c/lemmyconnect
 

First and foremost, I'm really glad this feature has finally been added. Many have requested and it's here. Unfortunately, it's not fully baked yet.

Filters(keyword), MultiCommunities, and user notes are not exported in v244. Domain and other filters may also not be exported; I didn't have those so I'm not sure if they get exported.

So whatever you do, don't go clearing the app cache and expect everything to be saved when you import. Like I did. I only have myself to blame for testing freshly implemented features on beta builds. Losing my user notes hurt.

6
submitted 6 days ago* (last edited 6 days ago) by sirxdaemon to c/lemmyconnect
 

I was looking at this thread and, at the time of this post, it's supposed to have 41 comments but Connect only showed a handful. Opening the post in a browser shows the missing comments, some of which were moderated and removed. One comment, that had a long chain, was removed but many of its replies were not and shows up in the browser. Not sure if the moderation action is the cause of Connect not showing the chain or maybe because it's long?

3
[Fixed]Keyboard pop-up bug (self.lemmyconnect)
submitted 6 days ago* (last edited 5 days ago) by sirxdaemon to c/lemmyconnect
 

Recently, I noticed the keyboard would sometimes pop up at random times and I finally figured out reproducible steps.

Search any community from the sidebar and tap on it. Tap on a post and then tap and hold the screen, sliding it to the right. The keyboard should popup for some reason, even though there is no input field on-screen(after the post view is off-screen). This only seems to happen if the search field in the sidebar has text inputted. I was wondering why the heck the keyboard keeps popping up.

5
submitted 6 days ago* (last edited 5 days ago) by sirxdaemon to c/lemmyconnect
 

Pinned posts were showing up at the top of communities a couple of versions back ~~but they're following your sort settings in v241.~~ And I think a few versions prior as well.

EDIT: Ah, so they're actually showing up at the bottom of page 1. They don't follow your sort settings and enabling the page number setting revealed that specific.

[–] sirxdaemon 1 points 1 week ago (1 children)

I have community banners enabled now but for people that prefer it off, maybe a share and info option for MultiCommunities could be added to the MultiCommunity overflow menu? There's no way to share or check a shared MultiCommunity otherwise and I think the banner setting is also off by default.

[–] sirxdaemon 4 points 1 week ago* (last edited 1 week ago)

You can also file with just a phone call. There are a couple of restrictions so it's on an invite basis still. I found out about it after I filed so I might give it a whirl next year; if I remember.

https://www.canada.ca/en/revenue-agency/news/newsroom/tax-tips/tax-tips-2021/file-my-tax-return-by-phone.html

 

I'm not sure what the trigger is for this but it seems to occur after a couple hours of not using Connect. So sometimes when I view posts in a community, the vote count for it is around half of the actual count when I go back to viewing the community page. If I open the community in my browser, the current vote count indicates the community view in Connect is up to date. I can view other posts or go back into affected posts and the count will be incorrect.

I think viewing other subscribed communities will also not fix the problem. It is corrected when I view one of my feeds and then go back to the posts. I've only noticed this happening with the Canada community on Lemmy.ca, so it may be community specific but I suspect it's not and my other subscribed communities aren't as active to test.

I've only noticed this recently, so maybe it's only been introduced in to last couple of updates, or it's been longer and I haven't paid attention.

[–] sirxdaemon 1 points 1 week ago (5 children)

Ah, I have community banner disabled so I didn't know about that.

[–] sirxdaemon 1 points 1 week ago* (last edited 1 week ago) (7 children)

The multi-community share link doesn't do anything for me? Ditto, tapping on the link in my browser. I'm on v239.

EDIT: An option to delete a MultiCommunity needs to be added.

Also, having the add MultiCommunity from the subscription section of the main menu would be nice. Another place is the community about page and maybe the community overflow menu(the upper one, after you tap on a post).

EDIT2: So you can delete a MultiCommunity by removing all of its linked communities but this may not be intuitive and having a delete option in the MultiCommunity overflow menu would be useful.

Also, I was trying to find the minus button you mentioned and it didn't click to me that I had to go back into the "Add multi" selection again. Maybe it could be renamed to MultiCommunity or something, since you're not always going in there to add.

EDIT3: If you set a MultiCommunity as the default, it doesn't show the (D).

[–] sirxdaemon 2 points 1 week ago

Oh yeah, I do remember, now, someone saying the in-game codec was incomplete because it didn't include an entry for the blandfruit mush. Despite playing regularly, I haven't used blandfruit in a while and my knowledge around it is spotty.

[–] sirxdaemon 3 points 1 week ago (1 children)

To change the default sort, tap on "Post Customizations", in Settings, and it's right at the top, labelled "Default sort for posts.

[–] sirxdaemon 2 points 1 week ago (2 children)

I guess I assumed blandfruit is flammable because it would burn up while on the vine. If I remember correctly, it would also become mush if you threw it, but that item doesn't seem to be in the game anymore, or at least the fruit remains intact when thrown now.

 

Am I remembering wrong or one of the patches made it so the censer would not fire off in shops? Thankfully the fire didn't reach the shopkeeper or break any items. Curiously it hovered over the bombs but they didn't explode. Worked out in my favor.

5
submitted 2 weeks ago* (last edited 5 days ago) by sirxdaemon to c/lemmyconnect
 

I typed out a post and went to add the picture for it but after the upload, a draft wasn't saved and the body section was empty. It was only two sentences so not a big loss. This is with v232.

Also, can the title be saved with the drafts as well? The title field is never saved.

EDIT: Interestingly, the title is saved after selecting an image but the body is not. While a saved draft, after backing out of post creation, doesn't include the title.

EDIT2: Another bug is post edits are no longer appearing after you submit them. Even when you back out to the community view and go into the post to refresh it, the updated post is not reflected and you need to reopen Connect for the things to be updated.

7
Hourly sort options gone? (self.lemmyconnect)
submitted 2 weeks ago by sirxdaemon to c/lemmyconnect
 

Sort options like Top 6 hours, Top 1 hour are missing from v229?

view more: next ›