Yeah, fair enough that might be what HR/recruitment does. It doesn't mean that there isn't a difference though.
Also I'm not sure if that is more of a US thing maybe? I see most roles in Australia listed for "developer" not "engineers"
Yeah, fair enough that might be what HR/recruitment does. It doesn't mean that there isn't a difference though.
Also I'm not sure if that is more of a US thing maybe? I see most roles in Australia listed for "developer" not "engineers"
There is a big difference between a software engineer and a software developer/programmer. In the same way there is a difference between a civil engineer and a builder.
A software engineer is the one who scopes the project. They define the feasibility, the limitation and exeptions, the tools to use, as well as costing and time planning and management.
The programmers are the ones who work to this scope and utilise the specified tools and technologies to create the product.
I have a degree in software engineering and all of this was covered. From writing scoping documentation, to time and costing with Gantt charts. This is the actual difference.
If you don't care about doing it "yourself" there are guides you can follow that give you a seed and set of blueprints. These can pretty safely get you under 10 hours. Some say 5 but you won't be perfect.
I got down to about 20 hours myself then just used a guide for the achievement.
I mean we use teams as our phone system, so this is just like taking the general phone calls.
Some of us don't get to leave work at the door all the time, and this just allows us to use teams like a phone without having to give out a personal number.
There was a section where you could swim underwater. It's basically on rails though.
The witness is a really interesting puzzle game that can be had for not that much.
Or if you are looking for something more actiony then I would recommend remnant: from the ashes or remnant 2. Described as souls like with guns, but they really change up the formula I found with semi random worlds and bosses.
You may be right, I only played rise/unbreakable for about 150 odd hours, and didn't dive too deeply into the switch skills outside of charge blade.
I believe from memory I swapped it to the one that came with sunbreak because it was more fun to me.
Saying all that I do like that the echo aoes are being brought into wilds, and at the end of the day, everyone should be playing the weapon(s) they find fun, in the ways they find fun.
Rise horn was fun, but I felt the way songs were played felt a bit too easy.
I agree that it looks like a mix between the two styles, and that sounds like a good thing to me.
Man, this armour set looks so good.
Charge blade has been my main since 4U, and it's really interesting seeing some of the changes, especially with the recent videos from the Gamescom floor
The gunlance looks so fun in wilds. Flying around was great fun in rise though haha. I will miss it, but it will be good to get back to a slightly more grounded monster hunter.
I see this as one of those mechanics that's aimed at helping new people get into the series.
Imo it will most likely be more dps, or at least more versatile, to not have your shots locked onto a single body part.
I'm not sure how much the weak point gameplay will even come in as in rise I didn't even really use my silkhind attacks that much. I'm aware they were overpowered but that wasn't really how I wanted to play, so I just didn't use them.
At the end of the day the thing I love most about monster hunter is that while there is a meta, there isn't a huge part of the community that clings to it. As long as you are pulling your weight for the most part it doesn't matter what you use or what you wear.
I played a 3 player game of Heat. It was a blast