I couldn't get myself to finish 2016 but I really loved Eternal. I'm on the fence about this one though. I'll probably just wait till it's cheap down the line. No big rush.
trag468
I sent them an angry email when I bought my first house. I had purchased a physical copy of a game because I was waiting for my Internet to get turned on. I wasn't able to play because it required an internet connection to complete the registration. I was so mad. I told them I would never buy another thing from Valve. That turned out to be the lie of the century. I was super wrong and Valve has been a company you can be proud of for decades. I often think about what a jackass I was for sending that email.
I hear you. I was getting way too worked up about it as well. I've reduced my phone time as best I can, got some physical activity in, and tried to focus on some hobbies. It has really been helping but it took a couple days to take effect. I'm sure that you have or will be voting. Just do your part and then try to occupy yourself with other things.
For C++ I found the clangd plugin to be the secret. Just install that and get your build to output a compile_commands.json in your build folder. That is easy to do with cmake but most other setups can do it too. The plugin will find that after a clean build. Then it will magically index your whole project.
I had one. I really liked it but there were a couple of major downsides I remember. If you had to reboot it, it took many minutes to come back up. It also had the build quality of a sand castle. My wife and I both went through multiple devices in the couple of years we had them. It was my first smart phone.
A quick google suggests that there are over 400k non-citizens with criminal convictions in the US. Even with such a large number it seems like it would be really hard to locate and apprehend 1,500 of them each day. It's not like ICE wasn't trying before! It's just more ridiculous theatrics. I feel bad for all the normal immigrant families that are living in fear because of this nonsense.