unchartedsectors

joined 1 month ago
[–] [email protected] 1 points 3 days ago (1 children)

Hey there, honestly I'm not a Lemmy power user, I just posted in the .world because it was the one with the most people subscribed. I have no particular attachment to any specific instance.

I don't get much what reviving entails, just posting somewhere?

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago)

Yeah honestly I wondered if I should post because the place looked dead so I was afraid to look out of place, but in the end I just told myself that if nobody posts nobody will ever post, and I'd be interested in having discussions here, so here I am haha

Thanks for the links, I didn't knew them all :)

Edit: Oh and by the way, grand strategy games are games that follow the vein of Paradox Interactive games (https://www.paradoxinteractive.com/our-games/discover). Very managey games with a deep simulation where what matters is the big decisions on a strategic level, not tactical level. You manage empires, countries, dynasties...

[–] [email protected] 1 points 6 days ago

Fair enough, I absolutely get the desire to focus on your favourite part of the mechanics. And Chess doesn't have micromanagement, I've never heard anyone saying it's for filthy casuals haha

[–] [email protected] 1 points 6 days ago (2 children)

I wouldn't say no to that either!

If I may ask, what do you think Generals or Tiberian Suns made right about economy,/resources management? What made those systems particularly engaging or fun?

[–] [email protected] 2 points 1 week ago

Very good points, and yeah I loved early Stellaris too. It's a shame they changed the FTLs

Actually my systems allow to do such a thing seamlessly, and I guess I'd have done it in some way, but thanks for pointing it out, it puts light on a broader design space to explore.

 

Hey there!

I'm working on a sci-fi grand strategy game with a deep focus on economy and market mechanics.

I'd be curious about what you'd want to see in a strategy game like that. What economic mechanics have you enjoyed elsewhere? What annoyed you? What would spark your interest?

[–] [email protected] 2 points 1 week ago

MEIOU & Taxes may help you wait if you never tried it. It seems that EU5 takes a lot of ideas from it, so it's kinda EU4.5 haha

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

He never fails to make me laugh :)

[–] [email protected] 2 points 2 weeks ago

Thank you for the link, I didn't know the inner workings of it :)

[–] [email protected] 8 points 2 weeks ago (1 children)

I'm using Ubuntu myself to develop actually so I'm kind of doing that all the time. The problem is, my machine isn't everyone's machine, my drivers aren't anyone's drivers, and so on.

In the end I think that I'll try to give Linux builds to testers to see if they report a lot of bugs or not and decide at that moment if it's too much work or not.

[–] [email protected] 2 points 2 weeks ago

Haha problem is I have a kid to feed, and I fear that cutting myself from 90% of my potential player might be a bad play if I want to be able to continue feeding him

[–] [email protected] 3 points 2 weeks ago (1 children)

Yes my bad haha I had trouble to find another way to write that title which wasn't too long but would mention Steam

[–] [email protected] 2 points 2 weeks ago

I was going to do it anyway, but your answers gave me even more confidence in how important it is! Thank you :)

 

Hey there!

I'm a solo dev working on a sci-fi grand strategy game (I didn't manage to find if self-promo is allowed so I'll keep the name for myself).

I was updating my planning and started to think: since my game will be published on Steam, it will be playable on Linux using Compatibility Mode even if I don't specifically target Linux itself. I myself play on an Ubuntu and this allows me to play almost every Windows game (old ones are more capricious, but recent ones are ok).

So I'm wondering, is there really an advantage to have native Linux support nowadays? As a solo dev, the thing I lack the most is time. The days/weeks/months it would take me to add it and fix all the probable bugs it entails could be used to improve the game itself or add features instead for example.

On a more general note, what do you other Linux players expect from a Linux game?

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