this post was submitted on 09 Nov 2024
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Retro Gaming

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Autumn, dark afternoon, time for Wishbringer!
#interactivefiction #infocom #wishbringer #retrogaming

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[–] [email protected] 1 points 2 months ago (1 children)

The transmat worked! We are now on the hilltop where we started the game. But instead of the post office there is now the evil tower. But how do we get in? The drawbridge is closed!

[–] [email protected] 1 points 2 months ago (1 children)

I am not going to spoil too much, but remember what the platypus king told us? If we want to get into the tower we need to use a word of power! So we did. And went in…
Inside we find—again—the platypus princess. This seems to be a trap…

[–] [email protected] 1 points 2 months ago (1 children)

Why yes, of course it’s a trap. And Mr Crisp, our boss, is the henchman. Obviously. We end up in a torture chamber. Let’s see how we get out of here…
#interactivefiction #infocom #retrogaming #wishbringer

[–] [email protected] 1 points 2 months ago (1 children)

Luckily we remember that Ms Voss gave us a note for Mr Crisp. So… we hand it to him and he disappears head over heels. This gives us the chance to free ourselves.

[–] [email protected] 1 points 2 months ago (1 children)

Obviously we read the note Ms Voss wrote and learn a VERY important information about the hellhound! If you don’t read the note, you will be stuck later in the game even if you remember this info. Guess how we found out…

[–] [email protected] 1 points 2 months ago (1 children)

Now that we have done this, we explore the tower. We find the laboratory, which we saw in the 3D movie. There is a car here! Naturally we take it, grab the broom and WISH FOR FLIGHT, zooming off to a happy end…?

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago) (1 children)

…no happy ending. The cat we took was the wrong one. Game over, but not successfully. Back to our save in the tower it is… but nice plot twist!

[–] [email protected] 1 points 2 months ago (1 children)

On our second try we use the knowledge gained from the violet note to get past the hellhound.
#infocom #wishbringer #interactivefiction #retrogaming

[–] [email protected] 1 points 2 months ago (1 children)

Inside of the cottage we find the key to the library. Which we immediately use to get into the same. Everything seems pretty forgotten and disused.

[–] [email protected] 1 points 2 months ago (1 children)

In the back of the library we find a museum with a cat sculpture. That sculpture has an ominous hole on its forehead. As the cat is completely black the only thing missing to make it look like Chaos the cat is something white...

[–] [email protected] 1 points 2 months ago (1 children)

Well, it's obvious that we need to put Wishbringer into the hole, right? Suddenly the witch seems to appear and asks us to not proceed. Is this a trap?

[–] [email protected] 1 points 2 months ago (1 children)

...it was a trap, but we don't fall for it. We put in the stone anyway, freeing the cat from its prison. The woman turns out to be the Evil One, who is now beaten.

[–] [email protected] 1 points 2 months ago

In the end we drop off the cat at the Magick Shoppe and get to say goodbye to the old woman, who is happily reunited with her cat. All is well and we have scored an amazing 96 out of 100 points. We used only one wish, for the cinema!
All in all this was an immensely enjoyable game. The feelies like the stone, the letter and the map helped very much with the world building. Brian Moriarty is an excellent story teller. Let's see which game we will play next...