this post was submitted on 10 Jan 2025
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From Jason Schreier. "The plural of 'anecdote' is not 'data'," but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that they can continue to get work done.

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[–] [email protected] 2 points 2 weeks ago (1 children)

Oh no, you just took all my free time :-) !

Thanks!

[–] [email protected] 2 points 2 weeks ago (1 children)

No worries. There are lots of kinds of games we used to get a lot of back in the day, but their successors or spiritual successors don't get the kind of attention or marketing that the industry giants do. Often times, if you miss a certain kind of game, just start searching for "modern games like X", and you'll probably find it.

[–] [email protected] 1 points 2 weeks ago

I'll be there looking for modern Desperados ^^ etc.