this post was submitted on 25 Jan 2025
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[–] [email protected] 3 points 5 days ago (3 children)

I have had plenty of game ideas in my head that I know could never become a reality since I ain't got the skills or money to make them happen.

One idea is essentially a game for the Luanti engine where it's pretty much you crash-land on Earth, maybe a thousand or so years into the future as someone meant to see how Earth is and if it's habitable again. It would play like one of those quest based mod packs for m*necraft. In this one, you'd essentially be dealing with resource shortages and fighting mainly just robots and whatever very sparse mutated animal life is left on the planet. Throughout the game you'd find different crest like things that would give you various animal based powers. Goal would be collect them all and beat all the bosses.

Another idea I've had is essentially a clone of the Ankama chess autobattler style game Krosmaga. In both games you'd select a character followed by your deck and fight against either a CPU or another player. Instead of followers of the deities in Krosmaga, you'd be taking the role of different anthro animal tribes. Biggest reason I'd wanna make that is so you avoid having to constantly be connected to the Internet just to play it, like you have to do with Krosmaga. Also to add features that should already be a thing in Krosmaga (being able to choose to battle your friend by connecting to them directly instead of the random player matchmaking they do in Krosmaga).

[–] [email protected] 1 points 5 days ago (2 children)

I like your ideas! You should try to find a programmer to pair up with. Do you have any art, writing, project management, or other skills that could contribute to this kind of project?

There's definitely something there.

[–] [email protected] 2 points 4 days ago (1 children)

Closest I have to any of those skills are a single college course on intro to Python, poor digital art skills, and my writing used to be much better in highschool. Now my writing is pretty bland in comparison because somewhere along the line that spark kinda got lost.

I also don't have much skills in project management. Nor would I trust myself to end up not take the money and run if I ran a funding campaign. It's why I usually don't jot down ideas like these.

[–] [email protected] 1 points 14 hours ago

People have launched studios on less than an intro to Python course hehe, so don't sell yourself short.

... and my writing used to be much better in highschool. Now my writing is pretty bland in comparison because somewhere along the line that spark kinda got lost.

Heard this. Although when I've read some of my older stuff, it's not like it was good, but it was more adventurous. Like I would just try things. Actually that's one of the reason I started a little writing club over here - to force myself to actually practice publicly, and just put shit out there.

Have you ever thought of making a short game design document? It's easy to procrastinate and focus on just that part, never moving on. But if you're curious about getting into the space, it might be helpful to dip a toe into it.