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Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"
(www.rockpapershotgun.com)
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NES games cost $60-$70 nearly 40 years ago. That would be like $150 if adjusted for inflation.
And if anything, the scale and cost of developing video games has skyrocketed since then...
Just something to consider...
Back when you also got a physical product with an instruction manual and possibly a poster or something else. Now we get a digital license that can be revoked and six months to a year of patching for it to be in a stable state. Yay!
Just something to consider...
And 40 years ago the federal minimum wage was $3.35, which adjusts to $9.89 today. Inflation for businesses isn't an excuse when the inflation for consumers isn't keeping up.
I've purchased many games at $40 or less over the past year that have given me hundred of hours of joy and entertainment.
If I spend almost twice that price on a game, and it's unfinished, buggy, and heavily monetized; you can bet your ass I'm going to be upset.
It's not about the cost of development. It's about quality of the experience. For indie devs, the game has to be good to do well. For a lot of AAA studios, the game is merely a product that only has to be as entertaining as it needs to be for them to make enough profit.
if we accept 70€ then they increase the price to 80€. when we accept that they increase it to 90€ and so on. Though i guess this becomes kind of moot point when high price on game has started to correlate with lower quality on every aspect except graphics.
The cost of developing games hasn't skyrocketed. Developers have more means than ever. Many things that was handcrafted on crappy slow computers then are auto-generated in seconds now.
There's no massive shipping costs or printing of physical mediums anymore. And no losses if the already printed cassettes or CD's didn't sell.
If a game costs hundreds of millions to develop, in this day and age, it's by design and/or because of bloated companies.