Destiny
A community for Bungie's FPS looter-shooter MMO Destiny/Destiny 2
Rules:
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Keep things civil. No hate speech, NSFW content, personal attacks, witch hunting, etc.
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Do not discuss or share any leaks, datamined information, etc. No spoilers
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Keep things on topic
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No low effort posts, self-promotion, ads, or spam
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No posting links to X/Twitter.
Please report any comments or posts you think violate the rules. We regularly check reports and will take action if needed.
Resources:
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Bungie.net for official forums, patch notes, blogs, and more
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The official Destiny 2 Companion app for both iOS and Android
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D2 Checklist to track weekly content
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light.gg, a database of weapons and items
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Destiny Item Manager to manage your vault and inventory
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Destiny 2 Armor Picker to manage armor and stats
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Destiny Tracker to track player stats
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Trials Report to view player stats for Trials of Osiris
Creators:
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Datto for guides, general and PvE-focused gameplay, and discussion
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My name is Byf for in-depth lore videos
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CoolGuy for in-depth weapon and armor reviews
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Aztecross for general gameplay, builds, and more
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ninjy for weapon damage testing
Other Lemmy Destiny Communities:
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Destiny 2 Builds for character builds
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LowSodiumDestiny for a salt-free Destiny community
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Years ago Bungie gave a talk, I think at GDC, and basically said that a big reason for the vault was because companies like Activision have weaponized game install sizes. Those companies figured out that if they make their game large enough, it’ll force most gamers to choose which games they are able to install. You can’t even try another game if you don’t have room to install it.
Destiny being popular but not COD popular, Bungie knew they had to be careful about the size of the game. I don’t love the vault, but I also can see how Bungie’s hands are tied in a big way here.
Yeahhh, that's a bullshit excuse. Just look at one of their direct competitors, Warframe. DigitalExtremes optimizes and works to trim their game as much as possible, every single update, and they've managed to keep their install size very reasonable without sacrificing any of their content.
The problem is that Bungie was never doing the constant engine optimization necessary to run a live service game. Most game install sizes have been weaponized, but in the sense that AAA game developers have no problem wasting space and resources. Bungie is absolutely part of that problem. I wouldn't even be surprised if this has always been the case at the company, but their previous focus on shipping complete games just hid their culture of inefficiency.
Huh. That’s a take I haven’t heard before. Do you know of any accounts of this I can read? I know little about this end of the process
If you're looking for a good documentation of some of the issues at Bungie, I'd highly recommend the writings of Paul Tassi at Forbes. I still read his articles every now and again just to hear about what's happening in and around the game. He and I share very similar opinions regarding the game, but he keeps playing it weekly while I left soon after sunsetting and vaulting content was introduced.
As for my take, it's just informed by looking at what really all of Destiny 2's successful peers have done. Most other games that are still alive after 8 years either make regular engine overhauls like World of Warcraft, or make continual frequent gradual improvements like Fortnite, Path of Exile, or Warframe. From my experiences playing D2, Bungie kinda did neither. We'd get a couple of major bug fixes every major patch, but things like load times never really got better.