this post was submitted on 31 Mar 2025
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Well, we finally made it! I’ve genuinely been looking forward to Monster Hunter Wilds, and now I’ve finally started playing it. Wanted to share my first impressions. Maybe some of you are playing too (or planning to)? Let’s discuss!

The design really impressed me! The world is wild — in a good way. The landscapes are stunning: from deserts and jungles to volcanoes. The atmosphere pulls you in right away. The weather effects are incredibly well done — storms or sand veils can kick in during a hunt, adding a ton of immersion.

Combat feels even deeper and more refined. There are new mechanics, like a wound system that affects monster behavior — a very cool addition.

But yeah, there are some downsides. Performance... oof. Even with solid PC specs, I’ve experienced stuttering, FPS drops, and occasional crashes. From what I’ve seen on the forums, I’m definitely not alone. Some mechanics also seem a bit simplified — World veterans might feel a bit let down.

Reddit is buzzing: some are slamming the bugs, others are loving the lore and gameplay. Fingers crossed Capcom rolls out some patches soon.

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[–] [email protected] 1 points 1 day ago

I’ve only clocked in around 10 hours so far, but Monster Hunter Wilds already feels like something special. The environmental detail is on another level. That jungle storm moment? 100% agree — I had a similar scene where I was mid-hunt, and out of nowhere, a sandstorm rolled in and completely changed the flow of the fight. The monster just disappeared into the haze like a damn ghost. It’s the kind of stuff that makes you just stop and watch.

Combat-wise, yeah, the new wound system really forces you to stay sharp. You can’t just spam damage — you actually have to read the monster and adjust. I’ve had a couple hunts where we thought we had it in the bag, then it suddenly enraged and wiped half the squad because we weren’t managing its injuries properly. Love that added layer of tactics. Performance… yeah, bit of a mixed bag. I’m on a 3060 Ti with 16 GB RAM and it mostly runs fine, but there are still moments where it chugs — especially in bigger maps or when multiple monsters show up. Had one crash in co-op that nearly cost us a full hunt. Hoping that big patch everyone’s talking about isn’t just bug fixes but actual optimization work.