Genuinely couldn't stand how on-rails it is. Why advertise this wide open world and then constantly restrict and limit my options to interact with it?
There's lots of positive things to say about it. The combat is, yes, perhaps more satisfying than ever. They really nailed the Monster/weapons/armor designs this time around. I feel like there's value in gathering again, something that recent titles have lost.
But it's all stained by the low-rank experience. Spending 10-12 hours behing hand-held through a series of walk and talks where I am constantly prompted to stare at the beautiful landscape piece, or the way small monsters interact, as though the game is afraid I'll miss it if I am left to my own devices, was both boring and insulting. There was a lot of decisions made to put cinematography ahead of gameplay experience here, and these decisions have genuinely made Wilds my least favorite release Monster Hunter title to date.