this post was submitted on 31 Mar 2025
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Performance is utterly ridiculous, straightup the worst I‘ve ever experienced from a visuals vs hardware load standpoint ever. It runs almost as bad as CP2077 on ultra raytracing for me - but without any raytracing and on medium settings.
Also, try running the game at native without any upscaling or anti-aliasing; not for performance sake, but just to see what the game looks like „raw“: It‘s incredibly noisy, the upscalers have to work miracles with that input.
It is hands-down the best MH gameplay-wise though. My biggest gripes with the series (played the other entries for like 600hrs) were always how long you‘re stuck in animations and how stiff the attack animations are, often leading to missed attacks (or even finishers) because my character refuses to turn an inch to the left during a combo.
The „aim“ button fixes this completely and recovery animations don‘t seem to take ages anymore either. In World when I get hit I have time to literally put my controller down and facepalm for messing up (in Rise you can „wiredash“if you have charges), not in Wilds though.
As an LS main, I absolutely vibe with the new moves it got and the wound system is also very intuitive and accesible.
The story is pretty meh IMO as in every MH I‘ve played, they seemingly did put a lot of budget into those cutscenes though, they look good. I ended up skipping towards the end regardless, and I can’t help but feel half the cutscene budget would have been better off used for engine work.
I saw a bunch of complaints that the game‘s too easy, which I don‘t disagree with but first of all: Tempered Gore. Second of all: Wait for the expansion, the base game is always easier and then the expansion knocks our teeth out.
If I can run Wilds at a stable 60 in performance mode on high settings (should be doable on a 3080), it‘ll be in my top10 fav games ever, but since it runs like total ass, I prefer World still. This is my opinion on the game.