this post was submitted on 08 Apr 2025
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I would disagree with the last sentence.
Astrobot was actually a game. It was more like any other game that taught you how to play the game with the implemented features. This could have been any other game doing the same thing but it came directly from Sony.
Looking at the "Welcome Tour gameplay" video, this isn't even close to what Astrobot did. It is a Hub in which you get told what those features are with minigames for that specific feature.
My point is: If the only point is to advertise the functionality of the console, charging any sort of money for it is not productive for what it should be achieving. You want people to learn how to use your console and then charge money for it will do the exact opposite. People won't buy it because there is no benefit to actually buying it.
Any other game would teach you how to play it anyway.
https://www.youtube.com/watch?v=dJoAaOClzrY
It sounds like you do agree with my last statement, I said if x then y. You said not x so not y.
... is not in agreement with
...and it doesn't look like a contrapositive either.
Astrobot is actually a fully-fledged standalone game, in which the PS5's features are seamlessly baked into the core of the gameplay, rather than the core of the game being just the PS5 functionalities. The only other game I could think of and one you could compare it to more accurately is Tearaway (back when it was a PS Vita exclusive), because that was also a game that made use of every core functionality the console for that game had to offer.
The Welcome Tour is literally just PS Vita's Welcome Park but with a few more mini games, the latter of which is free.