this post was submitted on 11 Apr 2025
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[–] [email protected] 134 points 2 days ago (4 children)

This is why I have 120 hours in 40 hour games.

[–] [email protected] 17 points 2 days ago (1 children)
[–] [email protected] 3 points 1 day ago

this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn't even know this was a thing

[–] [email protected] 45 points 2 days ago* (last edited 2 days ago) (1 children)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

[–] [email protected] 17 points 2 days ago (3 children)

This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago)

Only in games that make it clear what you're supposed to sell. I know games these days usually don't allow it, but all it takes is selling a necessary item once...

[–] [email protected] 5 points 2 days ago

Borderlands 3 added an "auto-sell loot below [x] rarity" option, and it is amazing.

[–] [email protected] 7 points 2 days ago

Oh this one's not me. For the first hour maybe but I get really picky really fast because it's more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

[–] [email protected] 16 points 2 days ago

I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don't want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that's the second time you talk to them so I definitely get a lot out of that.

[–] [email protected] 8 points 2 days ago

..during the bg3 character creation