this post was submitted on 11 Apr 2025
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I'm honestly asking myself how these re-releases will sell and how this will work long term on the Switch 2.
For the release day we already have Elden Ring (60GB on Steam) and Cyberpunk+Add on (100+GB). Now this FF (100GB) - that's more than the internal storage of the Switch 2. Unless the developers will be able to shed a ton of space, this is not sustainable.
And since, for some reason, Nintendo's Semi-proprietary SD-cards only come in 256GB, this will not be a solution either. How many SD-cards will you have to buy over the years?
They come larger than 256, but obviously pricey:
I think, since a lot japanese people own a switch, but not pc or playstation console. Such people would be the target audience of that. Not everyone has multiple consoles or systems, some only one from nintendo.
I guess you have the game sizes from steam, playstation's game versions are smaller. I would imagine the nintendo version is even smaller. Cyberpunkt is inside a 64GB Cardrige, so for sure smaller than 100GB. And the SD-card are noch proprietary, they just the fastest one currently on the market that got support, every express sd card should work. They will be cheaper and bigger with time as well.
I don't think that's how people buy games. Even on PS5, I can't install 6-7 AAA games at once (well, depends on the game, some are pretty small) and regularly run out of space.
And that's the good thing about Nintendo's cartridge, you can run directly from there, and don't have to copy the data to console. Though that will only be true for games that have any data on the cartridge and not just the download code.
It will work as everything as worked before: you will need to have and external card to have proper space, nothing new.
Cyberpunk will be available fully on cartridge (English, Other languages will need a download), 64GB.
Impressive that CDPR was able to shed that much space.
Still, I think that storage space will be an issue - 64GB is still effectively a fourth of the consoles memory space. And with the trend of digital downloads over physical games, the buck is gonna stop somewhere.
If all the Xenoblades and most of the big 3rd party switch 1 games can be <16GB, they can make this work. 32GB games (just guessing here) on a 256GB storage wouldn't be bad. Most indies will still be 0-8GB.