this post was submitted on 15 Apr 2025
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Gaming
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What would you suggest they sell on their Android store that users would be so encouraged to install a new store and then what they want?
Steam already has a store on Android, you just can't play games there because most games on steam either already exist on the native google play store, or aren't compatible with mobile architectures like Arm64. Most mobiles unlike a arm laptop, have no x86/amd64 emulator which is what those games are compiled as by their developers.
So what's left?
...games?
Uhhhh they have an Android app which you can use to buy and manage PC games. That's not what I'm talking about.
...no? Even if they did you'd have to buy 2 licenses instead of 1. As I mentioned in the OP.
I'm not suggesting emulation or translation (although that would be great as well), I'm suggesting an app store for selling and installing native Android games.
I'm trying to figure out the gap in the market you're trying to fill other than "for steam fan boys it would allow us fans of steam games that already exist in a native place, in a non native place!"
Correct me what is going into it that isn't already somewhere, and who that appeals to?
Or is this just thought experiment?
Well there is that but there's also the example I gave in the OP where devs could potentially extend their existing games into a new market, increasing their potential audience. A single license would gain a new platform with potential sales opportunities.