this post was submitted on 15 Apr 2025
41 points (100.0% liked)

Gaming

31231 readers
45 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 3 years ago
MODERATORS
 

Steam revenue estimated 2024: $10.8B

Google Play Store gaming revenue 2024: ~$31B

Why doesn't Valve want a part of that? I mean they already have an Android app. Several, actually. I realize there's some amount of investment but surely the payoff is worth it, and they have the necessary funds and skills? I mean if F-Droid can do it with nothing but volunteers and grants...?

Certainly plenty of games won't lend themselves well to the mobile experience but also plenty of them do.

From a personal perspective: I don't really care a whole lot for mobile games but I do like Balatro and want to play it on my phone, but if I want to do that I have to buy another license, which I can't even do because I don't run Google Play Services.

Epic got in on this already. Where's Valve?


Edit: my reflections on this conversation:

Valve could distribute their own app like Epic but they'd also probably have to remove it from the Play Store because now a cross-platform game would give them an Android version, thus breaking Google's ToS. So would doing such a thing outweigh lost sales from the Google version, and would it impact customer satisfaction? I wonder how many people are actually purchasing PC games in the Steam Android app...?

top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 2 points 1 day ago (1 children)

The mobile and PC gaming markets are very different, both in terms of monetisation and what games people expect to play.

If Valve wanted to get into the mobile games industry they'd basically be starting from scratch, and I don't think it's a market they're particularly interested in.

You're also assuming that buying a game on PC steam will also give you a license to play that game on android, which isn't a given. I think many games have completely different monetisation models on mobile vs pc, so sharing between platforms like that wouldn't make sense.

[–] [email protected] 1 points 22 hours ago

You're also assuming that buying a game on PC steam will also give you a license to play that game on android, which isn't a given.

It wasn't an assumption it was hypothetical.

[–] [email protected] 32 points 5 days ago (7 children)

Valve didn't expand Steam into Linux to gain market share in a new market, Valve did it because it is a hedge in case Windows becomes toxic to Steam. There is now a fallback position if Steam is locked out of Windows, and I expect Valve to continue to build in this position.

As for Android, there isn't a successful second app store that isn't tied to hardware; even Amazon quit Android. I don't think Valve sees Android expansion as commercialy viable.

[–] [email protected] 7 points 5 days ago (1 children)

(A few days ago I skimmed a super cool post about Steam's relationship with Linux that says what you're saying and now I want to give it a thorough read but I can't find it bee sob emoji. If anyone remembers and has a link to it I'd be super happy bee laugh sweat emoji)

[–] [email protected] 7 points 5 days ago (1 children)
[–] [email protected] 3 points 4 days ago

Yes yes that’s it! I’m happy now ~ thanks!

[–] [email protected] 4 points 5 days ago (1 children)
[–] [email protected] 7 points 5 days ago (1 children)

F-Droid's market share is a rounding error compared to Google's. Just because another app store exists doesn't mean there is significant competition between app stores.

[–] [email protected] 3 points 4 days ago (3 children)

That's not what you said though. You said there is no successful second app store and that's demonstrably untrue. Just because it isn't widely used doesn't mean it can't be.

[–] [email protected] 4 points 4 days ago (2 children)

For a company like Valve, they are going to need greater adoption than what F-Droid has to be viable.

And I didn't say that a successful app store was impossible, just improbable enough that it doesn't justify investing in Android and that previous failures show how hard this is. Valve is still a for profit company and will make decisions to make money.

load more comments (2 replies)
[–] [email protected] 2 points 4 days ago

That's also not what they said. They said there's no successful second app store that isn't tied to hardware, which is true. F-Droid exists, but by no metric would it be considered seriously by anyone as a successful competitor to Google. And if there is somebody who thinks that, then you should give me their number, I have this investment idea that is guaranteed to give double or even triple returns, all I need is a seed investment of, say, $20k.

load more comments (1 replies)
load more comments (5 replies)
[–] [email protected] 28 points 5 days ago (4 children)

Maybe, just maybe, they are waiting for proton for ARM to be a thing.

Imagine having actually a big percentage of your steam games just work on android. Now that would be disruptive for the market.

If it worked like I imagine it would.

[–] mp3 13 points 5 days ago* (last edited 5 days ago)

Knowing Valve, they wouldn't wait but build the thing.

Personally, I'd be happy to have another reputable place to buy Android games that isn't Google Play, Amazon or Epic Games.

[–] [email protected] 10 points 5 days ago* (last edited 5 days ago) (2 children)

It's not that simple. Proton implements the Windows API functions required to run a Windows game on x64-based Linux, but it's not a CPU emulator. Emulating x64 on ARM at the speeds required by a game is virtually impossible.

If Steam comes to ARM / Android, it would have to be a whole separate ecosystem of games. But Valve is late to the game there since we already have several players on that market, not least the standard Google Play Store.

[–] [email protected] 9 points 5 days ago

Emulating x64 on ARM at the speeds required by a game is virtually impossible.

This has been done and it works reasonably well on a case by case basis.

Much like protondb they have a list of confirmed broken and working games.

https://box86.org/app/

load more comments (1 replies)
load more comments (2 replies)
[–] [email protected] 21 points 5 days ago (21 children)

Valve is in the business of selling PC games. Moving into a new market wouldn't be trivial, and Google has put up a lot of barriers to make it especially difficult for a third-party app store to challenge their monopoly.

load more comments (21 replies)
[–] [email protected] 17 points 5 days ago* (last edited 5 days ago) (8 children)

I agree with you however I have one barrier to entry that others haven't elaborated on.

Firstly, I'll say how they could overcome some of the other challenges mentioned.

  1. Steam would just have to add the ability for developers to upload android builds of games alongside the windows, Linux, Mac builds. All of a sudden, users would have huge, existing libraries of games. Most games built with Unity can target Android. I suspect a lot of indie developers would happily add the build.

  2. Leaks have implied they were working on an arm emulator/translation layer but I assume this had to do with VR prototyping. Possibly the same effect as above but so many more configurations to target, they couldn't handle it the way they do with steam deck.

  3. Require/recommend to users to use a controller on Android

If either or both of those first 2 points succeed, Valve doesn't need to do much more to ensure the utility of Steam games on Android. PC gamers are considered among the most willing and able to jump through hoops for a result. Going to a website to download the steam store plus a little warning on Android wouldn't stop a reasonable percentage of them. It wouldn't stop me.

It's almost 0 risk to them, right? Right? I don't think so.

Here's the big barrier I mentioned. I assume they have a not-insignificant number of sales through the the android app. If they start allowing users to install android games, Google is going to stop them from having purchases in their play store app. And while I said that users would install their app from a website, what percentage of users would do it? How many fewer PC game sales would they make (from the Play Store app) in order to let their current users play games on Android?

Additionally, what would Steam do if they started getting android-only games being submitted. Or mobile-quality games dominating their store? Does this dilute Steam's identity?

Additionally, it might be something they've discussed but they would have rather focused on steam deck-type gaming for mobile. Or perhaps an ARM-based steam OS+steamdeck approach would make more sense for them and then the difficulty/cost (and opportunity cost) increases do instead they simply don't pursue it.

The cross-buy thing is something that Gog or Epic could do but they don't have nearly the same "customer profile" (size, behaviour etc) so it isn't as likely to have the same impact.

Regardless, in my view you've asked a great question and it's a solid idea.

load more comments (8 replies)
[–] [email protected] 12 points 5 days ago

Valve have supposedly been experimenting with x86 emulation on ARM for their next VR headset. So I think they might actually be well on their way to enter that market. Probably with the plan of making PC games playable on Android.

[–] [email protected] 9 points 5 days ago (20 children)

Because Valve has gone to fair lengths to not become shit, and they probably don't want to start now.

load more comments (20 replies)
[–] [email protected] 11 points 5 days ago (1 children)

It's a pain to get other app stores to get uptake on Android since Google refuses to let other app stores be distributed via Google Play. So if Steam starts to distribute games for Android, the Steam app would be thrown out from Google Play.

It's the same reason why the F-droids user base is so small and will never reach the main public. As soon as your app store needs to be installed via a third party web site, you have lost.

[–] [email protected] 6 points 5 days ago* (last edited 5 days ago) (1 children)

Sure, but Steam can leverage their already-massive 132M userbase, just like Epic has (only much bigger). Put an announcement on the Steam store and client pages. Show a pop-up when someone opens the website from an Android device, etc. I mean certainly they wouldn't achieve the same level of success as Google who has their store installed on literally every Android device, but even a tiny fraction of their revenue would be an enormous boon to Steam.

So if Steam starts to distribute games for Android, the Steam app would be thrown out from Google Play.

That's not how that works. They only throw it out if you use the app in the app store to distribute other apps. They don't ban the entire company from distributing any software.

[–] [email protected] 3 points 5 days ago (4 children)

They don't ban the entire company from distributing any software.

They can do whatever, it's their store.

Keep in mind that Epic Games v. Google has made Google add features to allow alternative app stores on Android... which automatically removes the monopoly argument and lets Google ban anyone they want from the Google Play store.

load more comments (4 replies)
[–] [email protected] 4 points 5 days ago (3 children)

What would you suggest they sell on their Android store that users would be so encouraged to install a new store and then what they want?

Steam already has a store on Android, you just can't play games there because most games on steam either already exist on the native google play store, or aren't compatible with mobile architectures like Arm64. Most mobiles unlike a arm laptop, have no x86/amd64 emulator which is what those games are compiled as by their developers.

So what's left?

load more comments (3 replies)
[–] [email protected] 3 points 5 days ago

I do like Balatro and want to play it on my phone, but if I want to do that I have to buy another license, which I can't even do because I don't run Google Play Services

Spoiler: you can use the LÖVE loader to run the "PC version" of Balatro on Android, since it's all written in Lua.

[–] [email protected] 3 points 5 days ago (1 children)

What more do they need to do besides having Steam Link to let you stream your PC games to your phone?

[–] [email protected] 3 points 5 days ago* (last edited 5 days ago) (2 children)

Aside from the fact that Steam Link is pretty terrible and requires a high-speed local connection, native Android games.

load more comments (2 replies)
load more comments
view more: next ›