this post was submitted on 22 May 2025
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[โ€“] [email protected] 4 points 8 hours ago (1 children)

A. The game is actually art and the artist vision includes an option making it playable for more people

B. The game is a product that they want to sell to more people, adding difficulties sells more

I don't see the issue either way. Why care what audience it's conforming to, you'll either enjoy the game or you won't?

[โ€“] [email protected] -1 points 8 hours ago

I get where you're coming from.

B. The game is a product that they want to sell to more people, adding difficulties sells more

Sure. Not not necessarily untrue.

I don't see the issue either way

My stances is forced here. I support the artists.

Unfortunately, supporting artists means sometimes you have to disagree with the businessmen when the two groups disagree.

Selling microtransactions and skins and deluxe editions and pre-order exclusive content, etc, etc all "sells more" (or at least makes more money).

If the artists feel for whatever reason adding more difficulties is too much to manage or prevents them from making the experience they want to make, I have to take the side of the artist.

There's always going to be an argument the product needs to change to make more money, that's not the art I find super interesting.

Why care what audience it's conforming to, you'll either enjoy the game or you won't?

Because I think of the people who make games as artists and it pisses me off to think of some guy in a suit pressing his fingers into the Mona Lisa and pestering Da Vinci to make her smile and show cleavage so it can sell more.

I get that a business needs to make money, but those should be decisions the artists are in the room for at least.

If it's A I don't care, if it's B I do.