Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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To be fair, when you're playing multi-challenges, particularly 9, the other classes get crippled as well; not just warrior. Barren Land and hunter for example. But I agree, warrior is pretty decent without FIMA.
I don't think much will change since the dev has mentioned the game isn't really balanced for multi-challenges. But he was open to tweaking the warrior after the rework and now is probably a good time to tighten the class. So maybe if you present a more thorough case, something could change.
I don't think it is quite the same, huntress is more defined by the bow, with the plant/dew interaction being kind of a secondary mechanic. I actually think she is the easiest class to do 9 challenges with, as you get a scaling ranged option for free. Regrowing grass is still extremely useful, and even warden gets some relevant utility by seeing through tall grass for trickshots. To hinder the other classes similarly to warrior, It'd have to be more like
I don't think it is the warrior that needs to be changed, I'd rather see the challenges reworked. Badder Bosses and Hostile Champions are designed really well by adding challenge to the environment, instead of removing options from the player. Barren Lands, and Faith Is My Armor completely remove options (planting seeds, putting upgrades into armor), so those I'd replace. The other challenges seem fine to me. Some ideas for what could replace them:
Personally, I'm flexible with changes to the challenges but I imagine some might be up in arms if changes were made here. Maybe as additions; we've been getting new classes and mobs, why not challenges? I think I like Curses the most but this just empowers the cleric even more and I'm of the opinion that the class should be taken down a peg or two. Hostile Lands seems like a good newbie challenge but could also be annoyingly run-ending early on. I would think the mage would be, next to hunter, best suited for Fragile. Duelist tears.
True, I'm very much on board with balance changes that remove or rework content, but that is not everybody's cup of tea. Maybe I'll make a fork of Shattered on day to try out these things :)
I was thinking that it locks mage out of all non-staff weapons. Battlemage does not mind, but warlock loses a lot of options. They're probably both overall fine though. And right, duelist would lose an entire talent and some of their class identity, that is non-ideal.