this post was submitted on 06 Jun 2025
42 points (100.0% liked)

UnrealEngine

225 readers
3 users here now

Community for Unreal Engine Developers!

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 3 points 1 week ago (1 children)

As far as I can tell, it's more about what the final output is used for. If it's to be rendered on a screen, then the convention is that the z-axis is depth (since the x-y plane represent the location on-screen). So game assets and VFX tend to prefer Y-up. If it's a digital representation of a real object (like in CAD programs), then the more "physical" convention is the useful one.

[โ€“] [email protected] 1 points 1 week ago

Narrowly dodging how screen coordinates are Y-down. Even engineers thought that was too silly.