As far as I can tell, it's more about what the final output is used for. If it's to be rendered on a screen, then the convention is that the z-axis is depth (since the x-y plane represent the location on-screen). So game assets and VFX tend to prefer Y-up. If it's a digital representation of a real object (like in CAD programs), then the more "physical" convention is the useful one.
bradhd
joined 8 months ago
Frankly I'm surprised how many other systems are Z-up.
Right-handed Z-up is the default orientation in mathematics and related disciplines (like physics) when working with 3D Cartesian coordinates, which I guess is why most of the software in that quadrant is used for modelling real-world objects (compared to digital-only game assets etc).
I've tried a couple of setups including LibreELEC on a Raspberry Pi and self-compiled Plasma Bigscreen on x86, but my current and favourite setup is just stock Plasma with some configuration.
I use an x86 machine for this to avoid having to deal with getting widevine working for browser streaming. I use Librewolf as my browser and it works well. I know with some commercial streaming services there are video quality restrictions when watching through a browser on Linux, but that can't be avoided without using a locked-down platform anyway. These days I'm mostly using Jellyfin and it works great.
I used to really want the "polished" HTPC UI, but over time (and after yet another botched Ubuntu version upgrade), I realised that this setup gets you 90% there with way less hassle, and the last 10% is just aesthetics. Using a common, well-supported desktop environment makes troubleshooting a lot easier too.