this post was submitted on 17 Sep 2023
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I made a video to help Unity devs quickly navigate things before they make decisions. Watch is not necessary I copy paste my video description below with all the links I shown in video. If you like to hear my thoughts or opinion then watch I don't mind, I don't use youtube video to make a living.

-----copy paste below-----

This is not tutorial video, also not video to tell you to use UE. It is a video that tell you the information you might need to start and make a decision for yourself. There are plenty of other better tutorial content creator than me, feel free to search for those.

TL;DW: Just click through the links if you don't want to spend 30+ mins hearing me talking about it.

1:06 Migration Doc: https://docs.unrealengine.com/5.0/en-US/unreal-engine-for-unity-developers/

2:18 License Portal: https://www.unrealengine.com/en-US/license

Standard License: https://www.unrealengine.com/en-US/eula/unreal

EULA Change Log: https://www.unrealengine.com/en-US/eula-change-log/unreal

8:16 UE Features: https://www.unrealengine.com/en-US/features

9:46 Setup Visual Studios: https://docs.unrealengine.com/5.3/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/

10:46 D3D Crash: https://docs.unrealengine.com/5.0/en-US/how-to-fix-a-gpu-driver-crash-when-using-unreal-engine/

14:04 Good Sample Projects to start

17:42 Show Lyra, talk about Blueprint, C++, making your thing in plugins

20:35 Convert Blueprint Project to C++ project.

21:15 Create your own plugins

24:24 Deal with Experimental, Beta features

27:07 Market Place free content and restriction

29:00 UEFN: https://dev.epicgames.com/community/fortnite/getting-started/uefn

30:28 Show UEFN, example island UEFN Doc: https://dev.epicgames.com/documentation/en-us/uefn/starting-out-in-unreal-editor-for-fortnite

32:41 Verse Doc: https://dev.epicgames.com/documentation/en-us/uefn/learn-programming-with-verse-in-unreal-editor-for-fortnite

34:27 Creator Economy 2.0: https://create.fortnite.com/news/introducing-the-creator-economy-2-0?team=personal

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[–] PenguinTD 14 points 2 years ago (1 children)

Worse? It is very consistent, consider how many games shipped with UE on different platforms. copy paste one of my comment I did on reddit.(yep, I go back to help the unity devs migrates and answer questions regarding to UE, same ID you feel free to check.) ---- copy and paste below


UE standard license quick break down(EULA up to today):

  • Per Game life time revenue < $1M you don't have to pay a dime.
  • Per Game life time revenue > $1M then you start paying 5% quarterly for the >$1M part.
  • Per Game quarterly if you make < $10k USD for that quarter then you pay nothing. If you make > $10k then you pay Epic Total = Quarterly Revenue * 5%

That's why one of the unity's UE cost break down on twitter is nonsense cause believe it or not, game sale income are very seasonal and corresponding to big title releases and promotion(steam sales, humble bundle, publisher sales, etc. ) And it's per game. Vast majority of indie developer will never need to pay Epic a cent.

On top of that, if you ever go viral etc.(say >1m revenue annually ) You can still negotiate with Epic for custom license terms. They might even buy your whole company.(ie. Rocket League, FallGuy )