Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Rules
1. Submissions have to be related to games
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
2. No bigotry or harassment, be civil
No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.
We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
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Try to keep it to 10% self-promotion / 90% other stuff in your post history.
This is to prevent people from posting for the sole purpose of promoting their own website or social media account.
4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
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Make sure to mark your stuff or it may be removed.
No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.
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People won't enjoy a game unless they learn the basic features.
It's a fine line for devs between teaching the player what they need to know in order to even have a chance at enjoying the game, and jamming it down their throats.
The classic example is the game Portal. It's a perfect tutorial. The player doesn't even realize it's the tutorial.
https://www.gamedeveloper.com/design/analysis-of-game-concepts-and-player-learning-in-portal
I am frustrated with Cities Skylines 2, lately. Text-based tutorial with optional progress checks which is okay, but they pop up as soon as you look at a newly unlocked feature, not necessarily when you are ready to build the feature.
My favorite tutorial was in STALKER. The guy gives you a pistol and tells you good luck.
Halo does it that way too
Even in Halo, there’s a bit of a movement tutorial to get to the bridge and get the gun.
STALKER opens with a dialog screen and “hey want to kill some bandits for me?”
Halo makes a point of limiting the enemy and weapons sandbox on the first level, and does have a few explicit tutorial moments, mostly around melee and grenades.
The original Super Mario Brothers' first level is the best tutorial ever made. It teaches you every function of the game right in that first level, without holding your hand or even telling you it's a tutorial.
MegaMan Xis what I think of for the ghost tutorial.
Mario, nice name drop. I hadn't ever thought of that level as a tutorial, yeah it sure is though.
I guess another example of the Portal technique, where the teaching moments are blended into gameplay, is Cocoon. It takes that concept to an extreme.
Can't wait for a sequel/DLC tho.