Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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1. Submissions have to be related to games
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
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We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
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This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
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Baldur's Gate 3. I loved it as a cRPG fan who grew up on them. It's ambitious, innovative and I'm really happy it's brought the genre to a whole new audience. I hope we see something of a genre revival. But if you've been online at all you've seen all the praise I could give it already anyway, so lets talk about the bad.
It's shockingly buggy and it's weird that it's always just a footnote in the discourse. I'm not sure I've ever finished a game this broken before. I was constantly encountering issues that would cause me to reload a save. There are plenty of posts about the bugs - pretty much every single quest in the game will have dozens of threads about various issues - but when it comes down to reviews people are really forgiving of it in a way I haven't really seen before.
It's also made some fundamentally terrible design decisions that wont be fixed by patches. Long resting to progress the story triggers is particularly awful. It absolute kills the pacing, despite the narrative suggesting a heavy time pressure (that isn't actually there), and encourages you to just nova everything. I found myself just spamming long rests after every narrative beat until the cutscenes stopped triggering just to make sure which was very tedious.
Yeah it really felt like they wanted you to rest as little as possible, only for me to beat act 1 missing 75% of events!
I guess I'm just lucky that the only bugs I've gotten are bad jump pathing
Same! it is like my 7th playthrough already, going for the good dark urged route.